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56 lines
1.3 KiB
56 lines
1.3 KiB
// Copyright Voulz 2021-2025. All Rights Reserved.
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using UnrealBuildTool;
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public class ArchVisTools : ModuleRules
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{
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public ArchVisTools(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(new string[] {
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// ... add public include paths required here ...
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});
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PrivateIncludePaths.AddRange(new string[] {
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// ... add other private include paths required here ...
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});
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PublicDependencyModuleNames.AddRange(new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"RHI",
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// ... add other public dependencies that you statically link with here ...
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"CinematicCamera",
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"MovieRenderPipelineCore",
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"MovieRenderPipelineRenderPasses",
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// "RenderCore",
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//"DataprepCore",
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//"UnrealEd",
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});
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PrivateDependencyModuleNames.AddRange(new string[] {
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"CoreUObject",
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"Engine",
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"Slate",
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"SlateCore",
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// ... add private dependencies that you statically link with here ...
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});
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DynamicallyLoadedModuleNames.AddRange(new string[] {
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// ... add any modules that your module loads dynamically here ...
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});
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if (Target.bBuildEditor)
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{
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PrivateDependencyModuleNames.Add("UnrealEd");
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}
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}
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}
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