// Copyright Voulz 2021-2025. All Rights Reserved. using UnrealBuildTool; public class ArchVisTools : ModuleRules { public ArchVisTools(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange(new string[] { // ... add public include paths required here ... }); PrivateIncludePaths.AddRange(new string[] { // ... add other private include paths required here ... }); PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "RHI", // ... add other public dependencies that you statically link with here ... "CinematicCamera", "MovieRenderPipelineCore", "MovieRenderPipelineRenderPasses", // "RenderCore", //"DataprepCore", //"UnrealEd", }); PrivateDependencyModuleNames.AddRange(new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", // ... add private dependencies that you statically link with here ... }); DynamicallyLoadedModuleNames.AddRange(new string[] { // ... add any modules that your module loads dynamically here ... }); if (Target.bBuildEditor) { PrivateDependencyModuleNames.Add("UnrealEd"); } } }