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eye shader adjusted for reflections

master
Timo Hilger 1 month ago
parent
commit
f9c577e83c
  1. BIN
      Unreal/Content/MetaHumans/Common/Lookdev_UHM/Eye/Materials/MI_eye_eyeball_unified_MH_preset_left.uasset
  2. BIN
      Unreal/Content/MetaHumans/Common/Lookdev_UHM/Eye/Materials/M_eye_eyeball_unified.uasset
  3. BIN
      Unreal/Content/MetaHumans/SpieFrau/Face/Materials/MI_EyeL_Baked.uasset
  4. BIN
      Unreal/Content/MetaHumans/SpieFrau/Face/Materials/MI_EyeR_Baked.uasset
  5. BIN
      Unreal/Content/SPIE/Avatars/Avatar_SpieFrau_Vest.uasset

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Unreal/Content/MetaHumans/Common/Lookdev_UHM/Eye/Materials/MI_eye_eyeball_unified_MH_preset_left.uasset

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Unreal/Content/MetaHumans/Common/Lookdev_UHM/Eye/Materials/M_eye_eyeball_unified.uasset

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Unreal/Content/MetaHumans/SpieFrau/Face/Materials/MI_EyeL_Baked.uasset (Stored with Git LFS)

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Unreal/Content/MetaHumans/SpieFrau/Face/Materials/MI_EyeR_Baked.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/Avatars/Avatar_SpieFrau_Vest.uasset (Stored with Git LFS)

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