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amplitude via audio input setup + UI animations changed to tick funcionality instead of animations

master
Timo Hilger 2 days ago
parent
commit
b52b3ef2ac
  1. BIN
      Unreal/Content/SPIE/BP/BP_SPIE_Manager_Child.uasset
  2. BIN
      Unreal/Content/SPIE/Widgets/Curve_SpieUi.uasset
  3. BIN
      Unreal/Content/SPIE/Widgets/Icons/Amplitude_innen.uasset
  4. BIN
      Unreal/Content/SPIE/Widgets/Icons/T_Amplitude_aussen.uasset
  5. BIN
      Unreal/Content/SPIE/Widgets/Icons/T_Amplitude_mitte.uasset
  6. BIN
      Unreal/Content/SPIE/Widgets/Icons/T_amplitude.uasset
  7. BIN
      Unreal/Content/SPIE/Widgets/WBP_Spie_Interaction.uasset
  8. BIN
      Unreal/Content/SPIE/Widgets/WBP_Spie_MicrophoneButton.uasset

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Unreal/Content/SPIE/BP/BP_SPIE_Manager_Child.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/Widgets/Curve_SpieUi.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/Widgets/Icons/Amplitude_innen.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/Widgets/Icons/T_Amplitude_aussen.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/Widgets/Icons/T_Amplitude_mitte.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/Widgets/Icons/T_amplitude.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/Widgets/WBP_Spie_Interaction.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/Widgets/WBP_Spie_MicrophoneButton.uasset (Stored with Git LFS)

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