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Reworking Physical Widget Setup

master
TimV-BREX\TimVoelker 22 hours ago
parent
commit
aa9afebde1
  1. BIN
      Unreal/Content/SPIE/BP/BP_SpieRenderingLogo.uasset
  2. BIN
      Unreal/Content/SPIE/BP/Visual/BP_SpieOne_Widget.uasset
  3. BIN
      Unreal/Content/SPIE/Maps/M_SPIE_Startup.umap
  4. BIN
      Unreal/Content/SPIE/Material/MI_RenderTarget_SpieLogo.uasset
  5. BIN
      Unreal/Content/SPIE/Material/MI_RenderTarget_SpieLogo_old.uasset
  6. BIN
      Unreal/Content/SPIE/Material/MM_RenderTarget_SpieLogo.uasset
  7. BIN
      Unreal/Content/SPIE/Material/M_RenderTarget_SpieLogo.uasset
  8. BIN
      Unreal/Content/SPIE/Widgets/Icons/Spie_LogoCircle_Texture.uasset
  9. BIN
      Unreal/Content/SPIE/Widgets/Materials/Widget3DPassThrough_Emissive.uasset

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Unreal/Content/SPIE/BP/BP_SpieRenderingLogo.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/BP/Visual/BP_SpieOne_Widget.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/Maps/M_SPIE_Startup.umap (Stored with Git LFS)

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Unreal/Content/SPIE/Material/MI_RenderTarget_SpieLogo.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/Material/MI_RenderTarget_SpieLogo_old.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/Material/MM_RenderTarget_SpieLogo.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/Material/M_RenderTarget_SpieLogo.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/Widgets/Icons/Spie_LogoCircle_Texture.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/Widgets/Materials/Widget3DPassThrough_Emissive.uasset (Stored with Git LFS)

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