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Added SPIE GM and PC, Added Mode Selection with 1 2 3 and a debug widget

master
Tillman Staffen 6 days ago
parent
commit
8dbdcac6cc
  1. 1
      Unreal/Config/DefaultEngine.ini
  2. 16
      Unreal/Config/DefaultInput.ini
  3. BIN
      Unreal/Content/SPIE/BP/Base/GM_SPIE.uasset
  4. BIN
      Unreal/Content/SPIE/BP/Base/PC_SPIE.uasset
  5. BIN
      Unreal/Content/SPIE/BP/Mode/DA_Mode_SPIE_ManagementBoard_Day_1_A.uasset
  6. BIN
      Unreal/Content/SPIE/BP/Mode/DA_Mode_SPIE_ManagementBoard_Day_1_B.uasset
  7. BIN
      Unreal/Content/SPIE/BP/Mode/DA_Mode_SPIE_ManagementBoard_Day_2.uasset
  8. BIN
      Unreal/Content/SPIE/Maps/M_SPIE_Startup.umap
  9. BIN
      Unreal/Content/SPIE/Widgets/W_ModeInfo.uasset

1
Unreal/Config/DefaultEngine.ini

@ -3,6 +3,7 @@
[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/SPIE/Maps/M_SPIE_Startup.M_SPIE_Startup
EditorStartupMap=/Game/SPIE/Maps/M_SPIE_Startup.M_SPIE_Startup
GlobalDefaultGameMode=/Game/SPIE/BP/Base/GM_SPIE.GM_SPIE_C
[/Script/Engine.RendererSettings]
r.GenerateMeshDistanceFields=True

16
Unreal/Config/DefaultInput.ini

@ -77,9 +77,8 @@ DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
DefaultViewportMouseLockMode=LockOnCapture
FOVScale=0.011110
DoubleClickTime=0.200000
+ActionMappings=(ActionName="Idle",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=One)
+ActionMappings=(ActionName="Talk to Avatar",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Three)
+ActionMappings=(ActionName="Talk to Avatar",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadThree)
+ActionMappings=(ActionName="Idle",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=I)
+ActionMappings=(ActionName="Talk to Avatar",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=T)
+ActionMappings=(ActionName="Special",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Decimal)
+ActionMappings=(ActionName="Special",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Comma)
+ActionMappings=(ActionName="Volume Up",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Add)
@ -90,20 +89,21 @@ DoubleClickTime=0.200000
+ActionMappings=(ActionName="Button",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=B)
+ActionMappings=(ActionName="Button",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
+ActionMappings=(ActionName="Debug Widget",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=D)
+ActionMappings=(ActionName="Talk to Avatar",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=T)
+ActionMappings=(ActionName="Volume Up",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Up)
+ActionMappings=(ActionName="Volume Down",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Down)
+ActionMappings=(ActionName="Special",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=S)
+ActionMappings=(ActionName="Special",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Z)
+ActionMappings=(ActionName="Idle",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadOne)
+ActionMappings=(ActionName="HideUI",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=H)
+ActionMappings=(ActionName="Idle",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=I)
+ActionMappings=(ActionName="Intro",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Two)
+ActionMappings=(ActionName="Intro",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadTwo)
+ActionMappings=(ActionName="Back",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=BackSpace)
+ActionMappings=(ActionName="Hot Reload",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R)
+ActionMappings=(ActionName="NextState",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Right)
+ActionMappings=(ActionName="Quit",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Escape)
+ActionMappings=(ActionName="Mode1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=One)
+ActionMappings=(ActionName="Mode1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadOne)
+ActionMappings=(ActionName="Mode2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Two)
+ActionMappings=(ActionName="Mode2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadTwo)
+ActionMappings=(ActionName="Mode3",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Three)
+ActionMappings=(ActionName="Mode3",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadThree)
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks

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Unreal/Content/SPIE/BP/Base/GM_SPIE.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/BP/Base/PC_SPIE.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/BP/Mode/DA_Mode_SPIE_ManagementBoard_Day_1_A.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/BP/Mode/DA_Mode_SPIE_ManagementBoard_Day_1_B.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/BP/Mode/DA_Mode_SPIE_ManagementBoard_Day_2.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/Maps/M_SPIE_Startup.umap (Stored with Git LFS)

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Unreal/Content/SPIE/Widgets/W_ModeInfo.uasset (Stored with Git LFS)

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