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Working on Clothes and Environment Settings

PitchIntroOverlqy
Tim Voelker 1 month ago
parent
commit
8954953492
  1. BIN
      Unreal/Content/Assets/Clothes/SKM_Clothes_Vest.uasset
  2. BIN
      Unreal/Content/SPIE/BP/Environments/BP_Environment_2D_Spie.uasset
  3. 16
      Unreal/Content/Schema/Spie_Config.schema.json
  4. BIN
      Unreal/Content/ThirdParty/Jeans_96/Materials/MI_Jeans_96_Dunkel.uasset
  5. BIN
      Unreal/Content/ThirdParty/Jeans_96/Materials/MM_Jeans_96.uasset
  6. BIN
      Unreal/Content/ThirdParty/Jeans_96/Textures/T_96_Jeans_MaskForVest.uasset

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Unreal/Content/Assets/Clothes/SKM_Clothes_Vest.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/BP/Environments/BP_Environment_2D_Spie.uasset (Stored with Git LFS)

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16
Unreal/Content/Schema/Spie_Config.schema.json

@ -184,7 +184,7 @@
"ScreenPercentage":
{
"type": "float",
"default": 100,
"default": 110,
"tooltip": "Sets the Screen-Percentage of the project",
"hotreload": true,
"category": "Engine Settings"
@ -214,12 +214,24 @@
"RaytracingReflectionSamples":
{
"type": "integer",
"default": 1,
"default": 0,
"tooltip": "Samples in the Reflection, increases quality of Avatar Reflection on Ground",
"hotreload": true,
"category": "Engine Settings"
}
},
{
"consoleCommands":
{
"type": "array",
"default": [
"r.HairStrands.Visibility.MSAA.SamplePerPixel 16",
"r.HairStrands.ComposeAfterTranslucency 2"
],
"category": "Engine Settings",
"itemsType": "string"
}
},
{
"LookAtEnabled":
{

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Unreal/Content/ThirdParty/Jeans_96/Materials/MI_Jeans_96_Dunkel.uasset (Stored with Git LFS)

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Unreal/Content/ThirdParty/Jeans_96/Materials/MM_Jeans_96.uasset (Stored with Git LFS)

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Unreal/Content/ThirdParty/Jeans_96/Textures/T_96_Jeans_MaskForVest.uasset (Stored with Git LFS)

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