Browse Source

Added NoSpeechWarning to Config

master
Tillman Staffen 4 weeks ago
parent
commit
81d9fdf0cb
  1. 2
      Unreal/Config/DefaultGame.ini
  2. BIN
      Unreal/Content/SPIE/BP/Mode/DA_Mode_SPIE_SpieInnovationDay.uasset
  3. BIN
      Unreal/Content/SPIE/BP/S_SPIE_ConfigSettings.uasset
  4. BIN
      Unreal/Content/SPIE/Widgets/WBP_Spie_Interaction.uasset
  5. 18
      Unreal/Content/Schema/Spie_Config.schema.json

2
Unreal/Config/DefaultGame.ini

@ -6,7 +6,7 @@ CommonButtonAcceptKeyHandling=TriggerClick
[/Script/EngineSettings.GeneralProjectSettings] [/Script/EngineSettings.GeneralProjectSettings]
ProjectID=4B0928DF4291E6F7F4F0D2BD9F00EF29 ProjectID=4B0928DF4291E6F7F4F0D2BD9F00EF29
ProjectName=SPIE Avatar ProjectName=SPIE Avatar
ProjectVersion=0.1.6 ProjectVersion=0.1.7
[/Script/UnrealEd.ProjectPackagingSettings] [/Script/UnrealEd.ProjectPackagingSettings]
Build=IfProjectHasCode Build=IfProjectHasCode

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Unreal/Content/SPIE/BP/Mode/DA_Mode_SPIE_SpieInnovationDay.uasset (Stored with Git LFS)

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BIN
Unreal/Content/SPIE/BP/S_SPIE_ConfigSettings.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/Widgets/WBP_Spie_Interaction.uasset (Stored with Git LFS)

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18
Unreal/Content/Schema/Spie_Config.schema.json

@ -57,6 +57,24 @@
"category": "SPIE" "category": "SPIE"
} }
}, },
{
"NoSpeechWarning":
{
"type": "string",
"tooltip": "What to say, when the Transcription was empty",
"default": "Ich kann dich nicht hören: Drücke und halte den Knopf vor dir, um zu sprechen!",
"category": "SPIE"
}
},
{
"NoMicWarning":
{
"type": "string",
"tooltip": "What to say if the microphone does not seem to work",
"default": "Das Mikrofon scheint nicht zu funktionieren - am besten suchst du dir Hilfe!",
"category": "SPIE"
}
},
{ {
"InnovationDayIntro": "InnovationDayIntro":
{ {

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