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Tillman Staffen 3 weeks ago
parent
commit
5ef765f599
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      Unreal/Content/Project/BP/Avatars/Avatar_Ben_BREX.uasset
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      Unreal/Content/Project/BP/Avatars/Avatar_Jasmin.uasset
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      Unreal/Content/Project/BP/BP_Project_Manager.uasset
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      Unreal/Content/Project/Widgets/W_Main.uasset
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      Unreal/Plugins/AvatarCore_AI/Source/AvatarCore_AI/Private/AIBaseManager.cpp
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      Unreal/Plugins/AvatarCore_AI/Source/AvatarCore_AI/Private/MCP/MCPUnrealCommand.cpp
  22. 4
      Unreal/Plugins/AvatarCore_AI/Source/AvatarCore_AI/Public/AIBaseManager.h
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      Unreal/Plugins/AvatarCore_AI/Source/AvatarCore_AI/Public/MCP/MCPUnrealCommand.h
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      Unreal/Plugins/AvatarCore_MetaHuman/Content/Animation/Animations/IdleActive/AS_LL_JG_01_Idle_02_adjusted.uasset
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      Unreal/Plugins/AvatarCore_MetaHuman/Content/Animation/Animations/IdleActive/AS_LL_JG_01_Idle_03_adjusted.uasset
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      Unreal/Plugins/AvatarCore_MetaHuman/Content/Animation/Animations/IdleActive/AS_LL_JG_01_Idle_04_Neutralized.uasset
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      Unreal/Plugins/AvatarCore_MetaHuman/Content/Animation/Animations/IdleActive/AS_LL_JG_01_Idle_06_adjusted.uasset
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      Unreal/Plugins/AvatarCore_MetaHuman/Content/Animation/Animations/IdleActive/AS_LL_JG_01_Idle_09_adjusted.uasset
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      Unreal/Plugins/AvatarCore_MetaHuman/Content/Animation/Animations/IdlePassive/AS_LL_JG_01_Idle_02_adjusted.uasset
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      Unreal/Plugins/AvatarCore_MetaHuman/Content/Animation/Animations/IdlePassive/AS_LL_JG_01_Idle_03_adjusted.uasset
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      Unreal/Plugins/AvatarCore_MetaHuman/Content/Animation/Animations/IdlePassive/AS_LL_JG_01_Idle_04_Neutralized.uasset
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      Unreal/Plugins/AvatarCore_MetaHuman/Content/Animation/Animations/IdlePassive/AS_LL_JG_01_Idle_06_adjusted.uasset
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      Unreal/Plugins/AvatarCore_MetaHuman/Content/Animation/Animations/IdlePassive/AS_LL_JG_01_Idle_07_Eyebrows_Neutralized.uasset
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      Unreal/Plugins/AvatarCore_MetaHuman/Content/Animation/Animations/IdlePassive/AS_LL_JG_01_Idle_08_Neutralized.uasset
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      Unreal/Plugins/AvatarCore_MetaHuman/Content/Animation/Animations/IdlePassive/AS_LL_JG_01_Idle_09_adjusted.uasset
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      Unreal/Plugins/AvatarCore_MetaHuman/Content/Animation/Animations/IdlePassive/AS_LL_JG_01_Idle_14_Neutralized.uasset
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      Unreal/Plugins/AvatarCore_MetaHuman/Content/Animation/Animations/IdlePassive/AS_LL_JG_01_Idle_15_Neutralized.uasset
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      Unreal/Plugins/AvatarCore_MetaHuman/Content/Animation/Animations/IdlePassive/AS_LL_JG_01_Idle_17_Neutralized.uasset
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      Unreal/Plugins/AvatarCore_MetaHuman/Content/Animation/Animations/IdlePassive/AS_LL_JG_01_Idle_18_adjusted.uasset
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      Unreal/Plugins/AvatarCore_MetaHuman/Content/Animation/Animations/IdlePassive/AS_LL_JG_01_Idle_23_Neutralized.uasset
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      Unreal/Plugins/AvatarCore_MetaHuman/Content/Animation/Animations/IdlePassive/AS_LL_JG_01_Idle_25_Neutralized.uasset
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      Unreal/Plugins/AvatarCore_MetaHuman/Content/Animation/Animations/IdlePassive/AS_LL_JG_01_Idle_26_Neutralized.uasset
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      Unreal/Plugins/AvatarCore_MetaHuman/Content/Animation/Animations/IdlePassive/AS_LL_JG_01_Listening_02_adjusted.uasset
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      Unreal/Plugins/AvatarCore_MetaHuman/Content/Animation/Animations/IdlePassive/AS_LL_JG_01_Listening_16_adjusted.uasset
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      Unreal/Plugins/AvatarCore_MetaHuman/Content/Animation/Animations/IdlePassive/AS_LL_JG_01_Listening_17_adjusted.uasset
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      Unreal/Plugins/AvatarCore_MetaHuman/Content/Animation/Animations/IdlePassive/AS_MC_Tim_02_Take02_Anim03_StretchUpperBody_Cascadeur.uasset
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      Unreal/Plugins/AvatarCore_MetaHuman/Content/Animation/Animations/IdlePassive/AS_MC_Tim_02_Take02_Anim04_SquatStretch.uasset
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      Unreal/Plugins/AvatarCore_MetaHuman/Content/Animation/Animations/IdlePassive/AS_MC_Tim_02_Take07_Anim01_StretchDown_Cascadeur.uasset
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      Unreal/Plugins/AvatarCore_MetaHuman/Content/Animation/Animations/Listening/AS_LL_JG_01_Idle_04_adjusted.uasset
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      Unreal/Plugins/AvatarCore_MetaHuman/Content/Animation/Animations/Listening/AS_LL_JG_01_Idle_06_adjusted.uasset
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      Unreal/Plugins/AvatarCore_MetaHuman/Content/Animation/Animations/Listening/AS_LL_JG_01_Listening_03_adjusted.uasset
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      Unreal/Plugins/AvatarCore_MetaHuman/Content/Animation/Animations/Listening/AS_LL_JG_01_Listening_15_adjusted.uasset
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      Unreal/Plugins/AvatarCore_MetaHuman/Content/Animation/Animations/Thinking/AS_LL_JG_01_Thinking_01_Neutralized.uasset
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      Unreal/Plugins/AvatarCore_MetaHuman/Content/Animation/Animations/Thinking/AS_LL_JG_01_Thinking_03_adjusted.uasset
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      Unreal/Plugins/AvatarCore_MetaHuman/Content/Animation/Animations/Thinking/AS_LL_JG_01_Thinking_04_adjusted.uasset
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      Unreal/Plugins/AvatarCore_MetaHuman/Content/Animation/Animations/Thinking/AS_LL_JG_01_Thinking_05_adjusted.uasset
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      Unreal/Plugins/AvatarCore_MetaHuman/Content/Animation/Animations/Thinking/AS_LL_JG_01_Thinking_06_adjusted.uasset
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      Unreal/Plugins/AvatarCore_MetaHuman/Content/Animation/Animations/Thinking/AS_LL_JG_01_Thinking_07_Neutralized.uasset
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      Unreal/Plugins/AvatarCore_MetaHuman/Content/Animation/Animations/Thinking/AS_LL_JG_01_Thinking_12_Neutralized.uasset

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Unreal/Content/Project/BP/Avatars/Avatar_Ben_BREX.uasset (Stored with Git LFS)

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Unreal/Content/Project/BP/Avatars/Avatar_Jasmin.uasset (Stored with Git LFS)

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Unreal/Content/Project/BP/BP_Project_Manager.uasset (Stored with Git LFS)

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Unreal/Content/Project/BP/Environments/BP_Environment_MHC_Fireside.uasset (Stored with Git LFS)

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Unreal/Content/Project/BP/Modes/DA_Mode_DEMO.uasset (Stored with Git LFS)

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Unreal/Content/Project/BP/Modes/States/DT_ProjectStates_Demo.uasset (Stored with Git LFS)

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Unreal/Content/Project/Maps/M_Startup.umap (Stored with Git LFS)

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Unreal/Content/Project/Widgets/WBP_DemoScreen.uasset (Stored with Git LFS)

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Unreal/Content/Project/Widgets/W_LogoWidget.uasset (Stored with Git LFS)

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11
Unreal/Plugins/AvatarCore_AI/Source/AvatarCore_AI/Private/AIBaseManager.cpp

@ -22,6 +22,11 @@ void UAIBaseManager::InitAIManager(UAIBaseConfig* AIConfig, bool DebugMode, AAct
// Store the reference actor for world context // Store the reference actor for world context
WorldReferenceActor = InWorldReferenceActor; WorldReferenceActor = InWorldReferenceActor;
UWorld* World = nullptr;
if (WorldReferenceActor.IsValid()) {
World = WorldReferenceActor->GetWorld();
}
// Add all UnrealCommands to root // Add all UnrealCommands to root
for (TSubclassOf<UMCPUnrealCommand> CommandClass : CurrentConfig->UnrealCommands) for (TSubclassOf<UMCPUnrealCommand> CommandClass : CurrentConfig->UnrealCommands)
{ {
@ -36,6 +41,7 @@ void UAIBaseManager::InitAIManager(UAIBaseConfig* AIConfig, bool DebugMode, AAct
else else
{ {
Command->AddToRoot(); Command->AddToRoot();
Command->InitMCPCommand(World);
UnrealCommands.Add(Command); UnrealCommands.Add(Command);
UnrealCommandsToolInfos.Add(Command->GetToolInfo()); UnrealCommandsToolInfos.Add(Command->GetToolInfo());
} }
@ -126,6 +132,11 @@ void UAIBaseManager::OnAIReady()
} }
} }
bool UAIBaseManager::IsAIActivated()
{
return CurrentAIState > EAvatarCoreAIState::Initialized;
}
void UAIBaseManager::SetNewState(EAvatarCoreAIState NewState, bool ForceState) void UAIBaseManager::SetNewState(EAvatarCoreAIState NewState, bool ForceState)
{ {

4
Unreal/Plugins/AvatarCore_AI/Source/AvatarCore_AI/Private/MCP/MCPUnrealCommand.cpp

@ -8,6 +8,10 @@ void UMCPUnrealCommand::Execute_Implementation(UWorld* WorldReference, const FSt
StartTimeout(); StartTimeout();
} }
void UMCPUnrealCommand::InitMCPCommand_Implementation(UWorld* WorldReference)
{
}
FString UMCPUnrealCommand::GetCommandName() FString UMCPUnrealCommand::GetCommandName()
{ {
return UnrealCommandInfo.Name; return UnrealCommandInfo.Name;

4
Unreal/Plugins/AvatarCore_AI/Source/AvatarCore_AI/Public/AIBaseManager.h

@ -85,6 +85,10 @@ public:
UFUNCTION() UFUNCTION()
void OnAIReady(); void OnAIReady();
// Is the AI activated and ready?
UFUNCTION(BlueprintCallable, Category = "AvatarCoreAI")
bool IsAIActivated();
/** /**
* Deinitalize AI - when going to Idle for example * Deinitalize AI - when going to Idle for example
*/ */

4
Unreal/Plugins/AvatarCore_AI/Source/AvatarCore_AI/Public/MCP/MCPUnrealCommand.h

@ -39,6 +39,10 @@ public:
void Execute(UWorld* WorldReference, const FString& Payload); void Execute(UWorld* WorldReference, const FString& Payload);
virtual void Execute_Implementation(UWorld* WorldReference, const FString& Payload); virtual void Execute_Implementation(UWorld* WorldReference, const FString& Payload);
UFUNCTION(BlueprintNativeEvent, Category = "Command")
void InitMCPCommand(UWorld* WorldReference);
virtual void InitMCPCommand_Implementation(UWorld* WorldReference);
UFUNCTION(BlueprintCallable, Category = "Command") UFUNCTION(BlueprintCallable, Category = "Command")
FMCPToolInfo GetToolInfo() { return UnrealCommandInfo; }; FMCPToolInfo GetToolInfo() { return UnrealCommandInfo; };

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Unreal/Plugins/AvatarCore_Manager/Source/AvatarCore_Manager/Public/AvatarCore_ManagerEnums.h

@ -33,3 +33,28 @@ enum class EAvatarState : uint8 {
IdleActive UMETA(DisplayName = "Avatar idle active"), IdleActive UMETA(DisplayName = "Avatar idle active"),
IdlePassive UMETA(DisplayName = "Avatar idle passive") IdlePassive UMETA(DisplayName = "Avatar idle passive")
}; };
UENUM(BlueprintType)
enum class ELanguage : uint8 {
NONE UMETA(DisplayName = "No language is enforced"),
Arabic UMETA(DisplayName = "arabic"),
German UMETA(DisplayName = "german"),
English UMETA(DisplayName = "english"),
French UMETA(DisplayName = "french"),
Greek UMETA(DisplayName = "greek"),
Hindi UMETA(DisplayName = "hindi"),
Italian UMETA(DisplayName = "italian"),
Japanese UMETA(DisplayName = "japanese"),
Korean UMETA(DisplayName = "korean"),
MandarinChinese UMETA(DisplayName = "mandarin chinese"),
Dutch UMETA(DisplayName = "dutch"),
Polish UMETA(DisplayName = "polish"),
Portuguese UMETA(DisplayName = "Portugiesisch"),
Romanian UMETA(DisplayName = "romanian"),
Russian UMETA(DisplayName = "russian"),
Spanish UMETA(DisplayName = "spanish"),
Czech UMETA(DisplayName = "czech"),
Turkish UMETA(DisplayName = "turkish"),
Ukrainian UMETA(DisplayName = "ukrainian"),
Hungarian UMETA(DisplayName = "hungarian")
};

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Unreal/Plugins/AvatarCore_MetaHuman/Content/Animation/AnimBPs/Interface/BI_AvatarAnimBP.uasset (Stored with Git LFS)

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