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game module files updated

master
Timo Hilger 5 days ago
parent
commit
4fd0ddb64f
  1. 5
      Unreal/Config/DefaultEditor.ini
  2. 15
      Unreal/Source/SPIE_Avatar.Target.cs
  3. 23
      Unreal/Source/SPIE_Avatar/SPIE_Avatar.Build.cs
  4. 6
      Unreal/Source/SPIE_Avatar/SPIE_Avatar.cpp
  5. 6
      Unreal/Source/SPIE_Avatar/SPIE_Avatar.h
  6. 15
      Unreal/Source/SPIE_AvatarEditor.Target.cs

5
Unreal/Config/DefaultEditor.ini

File diff suppressed because one or more lines are too long

15
Unreal/Source/SPIE_Avatar.Target.cs

@ -0,0 +1,15 @@
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class SPIE_AvatarTarget : TargetRules
{
public SPIE_AvatarTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V5;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_6;
ExtraModuleNames.Add("SPIE_Avatar");
}
}

23
Unreal/Source/SPIE_Avatar/SPIE_Avatar.Build.cs

@ -0,0 +1,23 @@
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SPIE_Avatar : ModuleRules
{
public SPIE_Avatar(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput" });
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}

6
Unreal/Source/SPIE_Avatar/SPIE_Avatar.cpp

@ -0,0 +1,6 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#include "SPIE_Avatar.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, SPIE_Avatar, "SPIE_Avatar" );

6
Unreal/Source/SPIE_Avatar/SPIE_Avatar.h

@ -0,0 +1,6 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"

15
Unreal/Source/SPIE_AvatarEditor.Target.cs

@ -0,0 +1,15 @@
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class SPIE_AvatarEditorTarget : TargetRules
{
public SPIE_AvatarEditorTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V5;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_6;
ExtraModuleNames.Add("SPIE_Avatar");
}
}
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