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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool; |
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using System.Collections.Generic; |
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public class SPIE_AvatarTarget : TargetRules |
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{ |
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public SPIE_AvatarTarget(TargetInfo Target) : base(Target) |
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{ |
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Type = TargetType.Game; |
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DefaultBuildSettings = BuildSettingsVersion.V5; |
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_6; |
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ExtraModuleNames.Add("SPIE_Avatar"); |
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} |
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} |
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool; |
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public class SPIE_Avatar : ModuleRules |
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{ |
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public SPIE_Avatar(ReadOnlyTargetRules Target) : base(Target) |
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{ |
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; |
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput" }); |
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PrivateDependencyModuleNames.AddRange(new string[] { }); |
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// Uncomment if you are using Slate UI
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// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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// Uncomment if you are using online features
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// PrivateDependencyModuleNames.Add("OnlineSubsystem");
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// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
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} |
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} |
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SPIE_Avatar.h" |
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#include "Modules/ModuleManager.h" |
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IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, SPIE_Avatar, "SPIE_Avatar" ); |
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once |
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#include "CoreMinimal.h" |
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool; |
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using System.Collections.Generic; |
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public class SPIE_AvatarEditorTarget : TargetRules |
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{ |
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public SPIE_AvatarEditorTarget( TargetInfo Target) : base(Target) |
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{ |
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Type = TargetType.Editor; |
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DefaultBuildSettings = BuildSettingsVersion.V5; |
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_6; |
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ExtraModuleNames.Add("SPIE_Avatar"); |
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} |
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} |
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