Browse Source

rework of spie logo widget to use rendered target / plane with material

master
Timo Hilger 1 day ago
parent
commit
41da28252b
  1. BIN
      Unreal/Content/SPIE/BP/BP_SpieRenderingLogo.uasset
  2. BIN
      Unreal/Content/SPIE/BP/Visual/BP_SpieOne_Widget.uasset
  3. BIN
      Unreal/Content/SPIE/Maps/M_SPIE_Startup.umap
  4. BIN
      Unreal/Content/SPIE/Material/MI_RenderTarget_SpieLogo.uasset
  5. BIN
      Unreal/Content/SPIE/Material/M_RenderTarget_SpieLogo.uasset
  6. BIN
      Unreal/Content/SPIE/Textures/RT_SpieLogo.uasset
  7. BIN
      Unreal/Content/SPIE/Widgets/Materials/Widget3DPassThrough_Emissive.uasset
  8. BIN
      Unreal/Content/SPIE/Widgets/Materials/Widget3DPassThrough_Emissive_Inst.uasset

BIN
Unreal/Content/SPIE/BP/BP_SpieRenderingLogo.uasset (Stored with Git LFS)

Binary file not shown.

BIN
Unreal/Content/SPIE/BP/Visual/BP_SpieOne_Widget.uasset (Stored with Git LFS)

Binary file not shown.

BIN
Unreal/Content/SPIE/Maps/M_SPIE_Startup.umap (Stored with Git LFS)

Binary file not shown.

BIN
Unreal/Content/SPIE/Material/MI_RenderTarget_SpieLogo.uasset (Stored with Git LFS)

Binary file not shown.

BIN
Unreal/Content/SPIE/Material/M_RenderTarget_SpieLogo.uasset (Stored with Git LFS)

Binary file not shown.

BIN
Unreal/Content/SPIE/Textures/RT_SpieLogo.uasset (Stored with Git LFS)

Binary file not shown.

BIN
Unreal/Content/SPIE/Widgets/Materials/Widget3DPassThrough_Emissive.uasset (Stored with Git LFS)

Binary file not shown.

BIN
Unreal/Content/SPIE/Widgets/Materials/Widget3DPassThrough_Emissive_Inst.uasset (Stored with Git LFS)

Binary file not shown.
Loading…
Cancel
Save