Browse Source

Activated "Cast Raytraced Shadows"

master
Tim Voelker 1 month ago
parent
commit
3901239d1f
  1. 2
      Unreal/Config/DefaultEngine.ini

2
Unreal/Config/DefaultEngine.ini

@ -43,7 +43,7 @@ SkeletalMesh.UseExperimentalChunking=1
r.PostProcessing.PropagateAlpha=1
r.Substrate=False
r.Substrate.OpaqueMaterialRoughRefraction=True
r.RayTracing.Shadows=True
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12

Loading…
Cancel
Save