Browse Source

Added Boots

master
Tim Voelker 1 month ago
parent
commit
2f1fdfe0ea
  1. BIN
      Unreal/Content/Assets/Boots/MI_Boots_Heel.uasset
  2. BIN
      Unreal/Content/Assets/Boots/MI_Boots_Highlight.uasset
  3. BIN
      Unreal/Content/Assets/Boots/MI_Boots_Inner.uasset
  4. BIN
      Unreal/Content/Assets/Boots/MI_Boots_InsertFabric.uasset
  5. BIN
      Unreal/Content/Assets/Boots/MI_Boots_Laces_1.uasset
  6. BIN
      Unreal/Content/Assets/Boots/MI_Boots_Laces_2.uasset
  7. BIN
      Unreal/Content/Assets/Boots/MI_Boots_Main.uasset
  8. BIN
      Unreal/Content/Assets/Boots/MI_Boots_MetalClip.uasset
  9. BIN
      Unreal/Content/Assets/Boots/MI_Boots_MidSole.uasset
  10. BIN
      Unreal/Content/Assets/Boots/MI_Boots_SideThing.uasset
  11. BIN
      Unreal/Content/Assets/Boots/MI_Boots_Sole.uasset
  12. BIN
      Unreal/Content/Assets/Boots/SKM_Boots.uasset
  13. BIN
      Unreal/Content/Assets/Boots/SKM_Boots_PhysicsAsset.uasset
  14. BIN
      Unreal/Content/Assets/Boots/Textures/HeelUV-bump.uasset
  15. BIN
      Unreal/Content/Assets/Boots/Textures/HeelUV-bump2.uasset
  16. BIN
      Unreal/Content/Assets/Boots/Textures/HeelUV-bump2__1_.uasset
  17. BIN
      Unreal/Content/Assets/Boots/Textures/HeelUV.uasset
  18. BIN
      Unreal/Content/Assets/Boots/Textures/grey_fabric_inner.uasset
  19. BIN
      Unreal/Content/Assets/Boots/Textures/leather_texture_tile.uasset
  20. BIN
      Unreal/Content/Assets/Boots/Textures/midsole_sideDents.uasset
  21. BIN
      Unreal/Content/Assets/Boots/Textures/stitches_back.uasset
  22. BIN
      Unreal/Content/Assets/Boots/Textures/stitches_front.uasset
  23. BIN
      Unreal/Content/Assets/Boots/Textures/stitches_inner.uasset
  24. BIN
      Unreal/Content/Assets/Boots/Textures/stitches_outer-bump.uasset
  25. BIN
      Unreal/Content/Assets/Boots/Textures/stitches_outer-bump2.uasset
  26. BIN
      Unreal/Content/Assets/Boots/Textures/stitches_outer.uasset
  27. BIN
      Unreal/Content/Assets/Boots/Textures/studio_015_flattened.uasset
  28. BIN
      Unreal/Content/Assets/Boots/Textures/wolverine_logo_UV.uasset
  29. BIN
      Unreal/Content/Project/BP/Avatars/Avatar_SpieFrau.uasset
  30. BIN
      Unreal/Content/Project/Maps/M_Startup.umap
  31. BIN
      Unreal/Content/Project/Materials/BasicMaterials/MM_Clean.uasset
  32. 168
      Unreal/Content/Schema/Spie_Config.schema.json

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Unreal/Content/Assets/Boots/MI_Boots_Heel.uasset (Stored with Git LFS)

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Unreal/Content/Assets/Boots/MI_Boots_Highlight.uasset (Stored with Git LFS)

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Unreal/Content/Assets/Boots/MI_Boots_Inner.uasset (Stored with Git LFS)

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Unreal/Content/Assets/Boots/MI_Boots_InsertFabric.uasset (Stored with Git LFS)

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Unreal/Content/Assets/Boots/MI_Boots_Laces_1.uasset (Stored with Git LFS)

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Unreal/Content/Assets/Boots/MI_Boots_Laces_2.uasset (Stored with Git LFS)

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Unreal/Content/Assets/Boots/MI_Boots_Main.uasset (Stored with Git LFS)

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Unreal/Content/Assets/Boots/MI_Boots_MetalClip.uasset (Stored with Git LFS)

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Unreal/Content/Assets/Boots/MI_Boots_MidSole.uasset (Stored with Git LFS)

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Unreal/Content/Assets/Boots/MI_Boots_SideThing.uasset (Stored with Git LFS)

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Unreal/Content/Assets/Boots/MI_Boots_Sole.uasset (Stored with Git LFS)

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Unreal/Content/Assets/Boots/SKM_Boots.uasset (Stored with Git LFS)

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Unreal/Content/Assets/Boots/SKM_Boots_PhysicsAsset.uasset (Stored with Git LFS)

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Unreal/Content/Assets/Boots/Textures/HeelUV-bump.uasset (Stored with Git LFS)

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Unreal/Content/Assets/Boots/Textures/HeelUV-bump2.uasset (Stored with Git LFS)

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Unreal/Content/Assets/Boots/Textures/HeelUV-bump2__1_.uasset (Stored with Git LFS)

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Unreal/Content/Assets/Boots/Textures/HeelUV.uasset (Stored with Git LFS)

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Unreal/Content/Assets/Boots/Textures/grey_fabric_inner.uasset (Stored with Git LFS)

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Unreal/Content/Assets/Boots/Textures/leather_texture_tile.uasset (Stored with Git LFS)

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Unreal/Content/Assets/Boots/Textures/midsole_sideDents.uasset (Stored with Git LFS)

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Unreal/Content/Assets/Boots/Textures/stitches_back.uasset (Stored with Git LFS)

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Unreal/Content/Assets/Boots/Textures/stitches_front.uasset (Stored with Git LFS)

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Unreal/Content/Assets/Boots/Textures/stitches_inner.uasset (Stored with Git LFS)

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Unreal/Content/Assets/Boots/Textures/stitches_outer-bump.uasset (Stored with Git LFS)

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Unreal/Content/Assets/Boots/Textures/stitches_outer-bump2.uasset (Stored with Git LFS)

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Unreal/Content/Assets/Boots/Textures/stitches_outer.uasset (Stored with Git LFS)

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Unreal/Content/Assets/Boots/Textures/studio_015_flattened.uasset (Stored with Git LFS)

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Unreal/Content/Assets/Boots/Textures/wolverine_logo_UV.uasset (Stored with Git LFS)

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Unreal/Content/Project/BP/Avatars/Avatar_SpieFrau.uasset (Stored with Git LFS)

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Unreal/Content/Project/Maps/M_Startup.umap (Stored with Git LFS)

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Unreal/Content/Project/Materials/BasicMaterials/MM_Clean.uasset

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168
Unreal/Content/Schema/Spie_Config.schema.json

@ -286,178 +286,10 @@
"type": "struct",
"default":
{
"bUsePTT": true,
"bCanInterrupt": true,
"bSTTDebugAudioSave": false,
"bSTTDebugLoopback": false,
"VADSettings":
{
"VAD_Mode": 2,
"VAD_SilenceThreshold": 300,
"VAD_SpeechWhileBlocked": 0.5
},
"SpeexDSPSettings":
{
"StateNames": [],
"SettingEntries": [
{
"TypeName": "preprocessor Automatic Gain Control state",
"Value": 0
},
{
"TypeName": "preprocessor dereverb state",
"Value": 10
},
{
"TypeName": "maximum attenuation of the noise in dB (negative number)",
"Value": -10
},
{
"TypeName": "attenuation of the residual echo in dB (negative number)",
"Value": -40
},
{
"TypeName": "maximum attenuation of the residual echo in dB when near end is active (negative number)",
"Value": -15
}
],
"SpeexDSP_AEC_Tail": 500,
"bSpeexDSP_UseAEC": false
},
"STTReplacements": [
{
"TranscribedWords": [
"spie",
"schpie",
"spieh",
"spiel"
],
"ReplacementWord": "SPIE"
}
],
"STTSpecialWords": [
"SPIE"
],
"PTTPostRollTime": 0.40000000596046448
},
"category": "STT Settings",
"fields":
{
"bUsePTT":
{
"type": "boolean"
},
"bCanInterrupt":
{
"type": "boolean"
},
"bSTTDebugAudioSave":
{
"type": "boolean"
},
"bSTTDebugLoopback":
{
"type": "boolean"
},
"VADSettings":
{
"type": "struct",
"fields":
{
"VAD_Mode":
{
"type": "integer"
},
"VAD_SilenceThreshold":
{
"type": "integer"
},
"VAD_SpeechWhileBlocked":
{
"type": "float"
}
}
},
"SpeexDSPSettings":
{
"type": "struct",
"fields":
{
"StateNames":
{
"type": "array",
"itemsType": "enum",
"itemsEnum": [
"preprocessor denoiser state",
"preprocessor Automatic Gain Control state",
"preprocessor Voice Activity Detection state",
"preprocessor dereverb state",
"preprocessor dereverb level",
"preprocessor dereverb decay",
"probability required for the VAD to go from silence to voice",
"probability required for the VAD to stay in the voice state (integer percent)",
"maximum attenuation of the noise in dB (negative number)",
"attenuation of the residual echo in dB (negative number)",
"maximum attenuation of the residual echo in dB when near end is active (negative number)",
"the corresponding echo canceller state so that residual echo suppression can be performed (NULL for no residual echo suppression)",
"maximal gain increase in dB/second (int32)",
"maximal gain decrease in dB/second (int32)",
"maximal gain in dB (int32)",
"preprocessor Automatic Gain Control level (int32)"
]
},
"SettingEntries":
{
"type": "array",
"itemsType": "struct",
"itemsFields":
{
"TypeName":
{
"type": "enum"
},
"Value":
{
"type": "integer"
}
}
},
"SpeexDSP_AEC_Tail":
{
"type": "integer"
},
"bSpeexDSP_UseAEC":
{
"type": "boolean"
}
}
},
"STTReplacements":
{
"type": "array",
"itemsType": "struct",
"itemsFields":
{
"TranscribedWords":
{
"type": "array",
"itemsType": "string"
},
"ReplacementWord":
{
"type": "string"
}
}
},
"STTSpecialWords":
{
"type": "array",
"itemsType": "string"
},
"PTTPostRollTime":
{
"type": "float"
}
}
}
},

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