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Added multiple states and added debug possibility to debug page

master
Tillman Staffen 2 weeks ago
parent
commit
297062ccc1
  1. BIN
      Unreal/Content/Project/BP/BP_Project_Manager.uasset
  2. BIN
      Unreal/Content/Project/Maps/M_Startup.umap
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      Unreal/Content/SPIE/BP/BP_SPIE_Manager_Child.uasset
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      Unreal/Content/SPIE/BP/Config/DT_SPIE_States_Hausmesse.uasset
  5. BIN
      Unreal/Content/SPIE/BP/Config/DT_SPIE_States_ManagmentBoard.uasset
  6. BIN
      Unreal/Content/SPIE/BP/Mode/DA_Mode_SPIE.uasset
  7. BIN
      Unreal/Content/SPIE/Maps/M_SPIE_Startup.umap
  8. BIN
      Unreal/Content/SPIE/Mode/DA_Mode_SPIE.uasset
  9. 18
      Unreal/Content/Schema/Spie_Config.schema.json
  10. BIN
      Unreal/Plugins/AvatarCore_Manager/Content/StateManagement/BFL_ProjectHelper.uasset
  11. BIN
      Unreal/Plugins/AvatarCore_Manager/Content/StateManagement/BP_StateManager.uasset
  12. BIN
      Unreal/Plugins/AvatarCore_Manager/Content/Widgets/Debug/Pages/W_DebugProjectStates.uasset
  13. BIN
      Unreal/Plugins/PterodacTools/Content/DebugWidget/ChildWidgets/W_DebugWidget_Button.uasset

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Unreal/Content/Project/BP/BP_Project_Manager.uasset (Stored with Git LFS)

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Unreal/Content/Project/Maps/M_Startup.umap (Stored with Git LFS)

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Unreal/Content/SPIE/BP/BP_SPIE_Manager_Child.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/BP/Config/DT_SPIE_States_Hausmesse.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/BP/Config/DT_SPIE_States_ManagmentBoard.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/BP/Mode/DA_Mode_SPIE.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/Maps/M_SPIE_Startup.umap (Stored with Git LFS)

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Unreal/Content/SPIE/Mode/DA_Mode_SPIE.uasset (Stored with Git LFS)

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Unreal/Content/Schema/Spie_Config.schema.json

@ -29,25 +29,19 @@
{
"Avatar":
{
"type": "enum",
"default": "Ben BREX",
"type": "integer",
"default": 0,
"tooltip": "Which type of Avatar to spawn at the beginning",
"category": "Project Setup",
"enum": [
"Ben BREX"
]
"category": "Project Setup"
}
},
{
"Mode":
{
"type": "enum",
"default": "Base",
"type": "integer",
"default": 0,
"tooltip": "When changing the prompt setup, you need to delete the prompt config and restart the showcase to regenerate the correct prompts",
"category": "Project Setup",
"enum": [
"Base"
]
"category": "Project Setup"
}
},
{

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Unreal/Plugins/AvatarCore_Manager/Content/StateManagement/BFL_ProjectHelper.uasset (Stored with Git LFS)

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Unreal/Plugins/AvatarCore_Manager/Content/StateManagement/BP_StateManager.uasset (Stored with Git LFS)

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Unreal/Plugins/AvatarCore_Manager/Content/Widgets/Debug/Pages/W_DebugProjectStates.uasset (Stored with Git LFS)

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Unreal/Plugins/PterodacTools/Content/DebugWidget/ChildWidgets/W_DebugWidget_Button.uasset (Stored with Git LFS)

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