Browse Source

Further working on Portraits

master
Tim Voelker 4 weeks ago
parent
commit
20378327e1
  1. BIN
      Unreal/Content/SPIE/Maps/M_SPIE_Portrait.umap
  2. BIN
      Unreal/Content/SPIE/MovieRenderQueue/LS_Portrait_Face.uasset
  3. BIN
      Unreal/Content/SPIE/MovieRenderQueue/LS_Portrait_UpperBody.uasset
  4. BIN
      Unreal/Content/SPIE/MovieRenderQueue/MoveRenderQueueConfig_Portrait.uasset
  5. BIN
      Unreal/Content/SPIE/MovieRenderQueue/MoveRenderQueue_Queue.uasset
  6. BIN
      Unreal/Plugins/AvatarCore_MetaHuman/Content/BP/MetaHuman/BaseAvatar.uasset

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Unreal/Content/SPIE/Maps/M_SPIE_Portrait.umap (Stored with Git LFS)

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Unreal/Content/SPIE/MovieRenderQueue/LS_Portrait_Face.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/MovieRenderQueue/LS_Portrait_UpperBody.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/MovieRenderQueue/MoveRenderQueueConfig_Portrait.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/MovieRenderQueue/MoveRenderQueue_Queue.uasset (Stored with Git LFS)

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Unreal/Plugins/AvatarCore_MetaHuman/Content/BP/MetaHuman/BaseAvatar.uasset (Stored with Git LFS)

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