Server- and client-side infrastructure other subsystems (humanoid,
analytics, project surfaces) can log into: an open-category Logger
contract, per-session WS forwarding gated by DEBUG_ACCESS_KEY in prod
(frictionless in dev), and a production-shippable DebugPanel.svelte.
Also logs full conversation content (system prompt, user/assistant
messages) under its own `messages` category so a session's history is
trackable while debugging, with DEBUG_LOG_MESSAGES to keep that content
out of the unconditional console/stdout mirror when desired.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
They're core-owned verification scaffolding (the live smoke-test surface
for the realtime session layer and humanoid package), not client-project
UI, so a branched project shouldn't need to remove them to keep them out
of production.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Ports an Unreal Engine avatar project's Macro/Micro/Nano additive gaze
design to ARKit blend shapes: pure, seedable state machine in
src/lib/humanoid/eye/, a client wrapper owning the frame loop in
src/lib/client/humanoid/eye/, and a Three.js demo/debug playground at
/demo/humanoid (split into AvatarStateDemo + EyeSystemDemo so future
animation libraries get their own sibling demo). Updates HUMANOID.md
and ARCHITECTURE.md to describe animation libraries as sub-packages
nested under humanoid/<name> rather than separate top-level packages.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Removes the default vitest/Playwright demo files and the /demo hub page
that only linked to the removed Playwright demo. Replaces the generic
sv-create README and "Welcome to SvelteKit" placeholder homepage with
content describing this project and linking to the real demos.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Ported animation systems (from an Unreal Engine avatar app) key idle
behavior directly off this distinction, so it moves from an unbuilt
extension point to a core state. The pure state.ts reducer stays
timer-free (idleActive -> idlePassive rides in on an explicit
idle_timeout signal); deriveAvatarState in the client wrapper owns the
actual clock via a configurable idlePassiveTimeoutMs (default 30s).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Wraps RealtimeClient with reconnect-on-drop (ResilientRealtimeClient), adds
a MockRealtimeProvider so client/animation work doesn't need a live OpenAI
key, and introduces "optional package" as a third module-layering kind
alongside core/project — humanoid is the first instance, providing a
renderer-agnostic avatar-state reducer and ARKit blend-shape animation
compositor that future eye look-at/blink/lip-sync libraries can build on
without forcing that surface onto non-humanoid (e.g. 2D) projects.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Centralizes env parsing/validation into a single loadConfig() (config.ts),
replacing scattered process.env reads across server.js and dev-plugin.ts and
making dev fail fast on a missing OPENAI_API_KEY the same way prod already
did. Analytics gains a master on/off switch (a new NoopAnalyticsRecorder,
selected when ANALYTICS_ENABLED=false) plus independent category toggles for
messages/tool calls/events, so a deployment can control what gets logged
without writing a custom recorder. Session persona (model/instructions)
moves out of the core defaults.ts into project-owned persona.ts, mirroring
the existing tools.ts split and fixing a prior inconsistency where a
branched project was expected to hand-edit a core file. Client tool timeout,
token TTL, model override, and default voice are now env-configurable
instead of hardcoded constants.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Extends the realtime session protocol with tool.call/tool.result/response.trigger
so the model can invoke functions that run either on our server or, relayed
through the session, in the browser (e.g. DOM interaction) — a single
outstanding-call counter lets a turn mix both without racing the model's
continuation. createToolRegistry enforces at startup that a client-only tool
can never accidentally be backed by server logic.
Also introduces a project/ namespace alongside core/, server/core/, and
client/core/, for code specific to whichever client project branches from
this template. Core never imports project; the two composition roots
(server.js, vite.config.ts) do the merge instead, so template updates can
still be pulled into a branched project without touching core files.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Provider-agnostic session layer for the base project: a shared client/server
wire protocol, a RealtimeProvider adapter interface, and an OpenAI Realtime
implementation of it, wired through a WebSocket relay (browser <-> our
SvelteKit server <-> OpenAI) so the API key never reaches the browser and
future providers/pipelines can be added without touching client code.
Switches the adapter to adapter-node and adds a custom server.js + dev-mode
Vite plugin, since SvelteKit has no native WebSocket support yet.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>