Splits the SvelteKit app into three workspaces per docs/MONOREPO_MIGRATION_BRIEF.md:
- packages/core (@webavatar/webavatar-core): session management, auth tokens,
provider adapters, and the WS relay, with curated entry points (., ./client,
./server, ./vite) and a browser-stub guard on the server-only ones.
- packages/humanoid (@webavatar/webavatar-humanoid): avatar-state derivation
and animation-channel composition, depending on core only via type-only
imports (no runtime reference to core in its built output).
- apps/template: the SvelteKit application template, now importing both
packages by name, routed through a server-only wrapper and a build-time
guard (server-only-guard.ts) for the server/vite entries.
Also collapses the duplicated server.js/vite-plugin composition wiring into a
single createRealtimeRuntime factory (exported from packages/core/server),
adds ESLint boundary-enforcement rules and Gitea Actions workflows
(verify.yml, publish.yml), externalizes both packages in the production SSR
build for artifact parity with a real client install, and rewrites the
project documentation to match.
No runtime behavior or wire protocol changes. Registry publication stays
blocked on Gitea host/org placeholders not yet resolved — see the brief's
status banner for exactly what remains.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Ports an Unreal Engine avatar project's Macro/Micro/Nano additive gaze
design to ARKit blend shapes: pure, seedable state machine in
src/lib/humanoid/eye/, a client wrapper owning the frame loop in
src/lib/client/humanoid/eye/, and a Three.js demo/debug playground at
/demo/humanoid (split into AvatarStateDemo + EyeSystemDemo so future
animation libraries get their own sibling demo). Updates HUMANOID.md
and ARCHITECTURE.md to describe animation libraries as sub-packages
nested under humanoid/<name> rather than separate top-level packages.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
idlePassiveTimeoutMs moves out of a one-off deriveAvatarState options
type into $lib/humanoid/config.ts's AnimationConfig, with
DEFAULT_ANIMATION_CONFIG and resolveAnimationConfig(overrides) merging
partial overrides onto it. Documents the convention in HUMANOID.md so
future knobs ported from the Unreal Engine avatar app's animation
systems land in this same interface instead of scattered options.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Ported animation systems (from an Unreal Engine avatar app) key idle
behavior directly off this distinction, so it moves from an unbuilt
extension point to a core state. The pure state.ts reducer stays
timer-free (idleActive -> idlePassive rides in on an explicit
idle_timeout signal); deriveAvatarState in the client wrapper owns the
actual clock via a configurable idlePassiveTimeoutMs (default 30s).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Wraps RealtimeClient with reconnect-on-drop (ResilientRealtimeClient), adds
a MockRealtimeProvider so client/animation work doesn't need a live OpenAI
key, and introduces "optional package" as a third module-layering kind
alongside core/project — humanoid is the first instance, providing a
renderer-agnostic avatar-state reducer and ARKit blend-shape animation
compositor that future eye look-at/blink/lip-sync libraries can build on
without forcing that surface onto non-humanoid (e.g. 2D) projects.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>