Projekt for SPIE - Avatar for safety briefing / managment event
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#pragma once
#define FC_DTRDSR 0x01
#define FC_RTSCTS 0x02
#define FC_XONXOFF 0x04
#define ASCII_BEL 0x07
#define ASCII_BS 0x08
#define ASCII_LF 0x0A
#define ASCII_CR 0x0D
#define ASCII_XON 0x11
#define ASCII_XOFF 0x13
#include "CoreTypes.h"
#include "SerialCom.generated.h"
// Forward declaration
typedef struct _OVERLAPPED OVERLAPPED;
UENUM(BlueprintType, Category = "Communication Serial")
enum class ELineEnd : uint8
{
rn UMETA(DisplayName = "\r\n"),
n UMETA(DisplayName = "\n"),
r UMETA(DisplayName = "\r"),
nr UMETA(DisplayName = "\n\r")
};
UCLASS(BlueprintType, Category = "Communication Serial", meta = (Keywords = "com arduino serial arduino duino"))
class SERIALCOM_API USerialCom : public UObject
{
GENERATED_BODY()
public:
/** Determines the line ending used when writing lines to serial port with PrintLine. */
UPROPERTY(BlueprintReadWrite, Category = "Communication Serial | String")
ELineEnd WriteLineEnd;
public:
USerialCom();
~USerialCom();
/**
* Open a serial port and return the created Serial instance.
* Don't forget to close the port before exiting the game.
*
* @param bOpened If the serial port was successfully opened.
* @param Port The serial port to open.
* @param BaudRate BaudRate to open the serial port with.
* @param DTR Enable/Disable DTR communication protocol.
* @param RTS Enable/Disable RTS communication protocol.
* @return A Serial instance to work with the opened port.
*/
UFUNCTION(BlueprintCallable, meta = (DisplayName = "Open Serial Port With Flow Control"), Category = "Communication Serial", meta = (Keywords = "communication com SERIALCOM duino arduino serial port start open serial with flow control"))
static USerialCom* OpenComPortWithFlowControl(bool &bOpened, int32 Port = 1, int32 BaudRate = 9600, bool DTR = true, bool RTS = true);
/**
* Utility function to convert 4 bytes into an Integer. If the input array's length is not 4, returns 0.
*
* @param Bytes A byte array with 4 values representing the integer in little-endian format.
* @return The final integer value or 0 for an invalid array.
*/
//////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////
UFUNCTION(BlueprintCallable, meta = (DisplayName = "Open Serial Port"), Category = "Communication Serial", meta = (Keywords = "communication com SERIALCOM duino arduino serial port start open serial"))
static USerialCom* OpenComPort(bool &bOpened, int32 Port = 1, int32 BaudRate = 9600);
/**
* Utility function to convert 4 bytes into an Integer. If the input array's length is not 4, returns 0.
*
* @param Bytes A byte array with 4 values representing the integer in little-endian format.
* @return The final integer value or 0 for an invalid array.
*/
//////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////
UFUNCTION(BlueprintPure, meta = (DisplayName = "Serial Bytes to Int"), Category = "Communication Serial", meta = (Keywords = "communication com SERIALCOM duino arduino serial cast concatenate group bit bitwise bytes to int"))
static int32 BytesToInt(TArray<uint8> Bytes);
/**
* Utility function to get the 4 bytes that make an integer.
*
* @param Int The integer value to be converted.
* @return A byte array containing the 4 bytes that make the integer, starting from the least significant one (little endian).
*/
UFUNCTION(BlueprintPure, meta = (DisplayName = "Serial Int to Bytes"), Category = "Communication Serial", meta = (Keywords = "communication com SERIALCOM duino arduino serial cast separate bit bitwise int to bytes"))
static TArray<uint8> IntToBytes(const int32& Int);
/**
* Utility function to convert 4 bytes into a float. If the input array's length is not 4, returns 0.0.
*
* @param Bytes A byte array with 4 values representing the float in IEEE 754 standard format.
* @return The final float value or 0.0 for an invalid array.
*/
UFUNCTION(BlueprintPure, meta = (DisplayName = "Serial Bytes to Float"), Category = "Communication Serial", meta = (Keywords = "communication com SERIALCOM duino arduino serial cast concatenate group bit bitwise bytes to float"))
static float BytesToFloat(TArray<uint8> Bytes);
/**
* Utility function to get the 4 bytes that make a float.
*
* @param Float The float value to be converted.
* @return A byte array containing the 4 bytes that make the float, in IEEE 754 standard format.
*/
UFUNCTION(BlueprintPure, meta = (DisplayName = "Serial Float to Bytes"), Category = "Communication Serial", meta = (Keywords = "communication com SERIALCOM duino arduino serial cast separate bit bitwise flowat to bytes"))
static TArray<uint8> FloatToBytes(const float& Float);
/**
* Open a serial port. Don't forget to close the port before exiting the game.
* If this Serial instance has already an opened port,
* return false and doesn't change the opened port number.
*
* @param Port The serial port to open.
* @param BaudRate BaudRate to open the serial port with.
* @param DTR enable/disable DTR protocol
* @param RTS enable/disable RTS protocol
* @return If the serial port was successfully opened.
*/
//////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////
UFUNCTION(BlueprintCallable, meta = (DisplayName = "Open Serial Port With Target and Flow Control"), Category = "Communication Serial", meta = (Keywords = "communication com SERIALCOM duino arduino serial start init open port"))
bool OpenWFC(int32 Port = 2, int32 BaudRate = 9600, bool DTR = true, bool RTS = true);
/**
* Close and end the communication with the serial port. If not open, do nothing.
*/
////////////////////////////////////////////////////////////////////
UFUNCTION(BlueprintCallable, meta = (DisplayName = "Close Serial Port"), Category = "Communication Serial", meta = (Keywords = "communication com SERIALCOM duino arduino serial end finish release close port"))
void Close();
/**
* Will read characters from Serial port until \0 (null char) is found or there are no
* characters left to read.
*
* @param bSuccess If there was anything to read.
* @return The read string
*/
UFUNCTION(BlueprintCallable, meta = (DisplayName = "Serial Read String", keywords = "read string communication com SERIALCOM duino arduino serial get read receive string words text characters"), Category = "Communication Serial")
FString ReadString(bool& bSuccess);
/**
* Will read characters from Serial port until \r\n (Arduino println line end) is found.
*
* @param bSuccess If there was anything to read.
* @return The read string
*/
UFUNCTION(BlueprintCallable, meta = (DisplayName = "Serial Read Line", keywords = "communication com SERIALCOM duino arduino serial read line get read receive string words text characters"), Category = "Communication Serial")
FString Readln(bool& bSuccess);
/**
* Reads the string until a specific char is met.
* The Terminator char won't be included in the result string.
*/
//UFUNCTION(BlueprintCallable, meta = (DisplayName = "Read String Until", keywords = "get read receive string words text characters"), Category = "Communication Serial")
FString ReadStringUntil(bool& bSuccess, uint8 Terminator);
/**
* Reads a float from the serial port (sent as 4 bytes).
* @param bSuccess True if there were 4 bytes to read.
* @return The read value
*/
UFUNCTION(BlueprintCallable, meta = (DisplayName = "Serial Read Float", keywords = "communication com SERIALCOM duino arduino serial read a float get read receive"), Category = "Communication Serial")
float ReadFloat(bool& bSuccess);
/**
* Reads an integer from the serial port (sent as 4 bytes).
* @param bSuccess True if there were 4 bytes to read.
* @return The read value
*/
UFUNCTION(BlueprintCallable, meta = (DisplayName = "Serial Read Int", keywords = "communication com SERIALCOM duino arduino serial read an int get read receive integer"), Category = "Communication Serial")
int32 ReadInt(bool& bSuccess);
/**
* Reads a byte from the serial port.
* @param bSuccess True if there were 4 bytes to read.
* @return The read value
*/
UFUNCTION(BlueprintCallable, meta = (DisplayName = "Serial Read Byte", keywords = "communication com SERIALCOM duino arduino serial read a byte get read receive"), Category = "Communication Serial")
uint8 ReadByte(bool& bSuccess);
/**
* Reads up to Limit bytes from the serial port. If there are less than Limit,
* reads all of them and return True.
* @param bSuccess True if there was at least 1 byte to read.
* @return An array containing the read bytes
*/
UFUNCTION(BlueprintCallable, meta = (DisplayName = "Serial Read Bytes", keywords = "communication com SERIALCOM duino arduino serial read bytes get read receive"), Category = "Communication Serial")
TArray<uint8> ReadBytes(int32 Limit = 256);
/**
* Writes a string without newline to the serial port.
* @param String The string to be sent to the serial port.
* @return True if the string was sent.
*/
UFUNCTION(BlueprintCallable, meta = (DisplayName = "Serial Print", keywords = "communication com SERIALCOM duino arduino serial print send write string words text characters"), Category = "Communication Serial")
bool Print(FString String);
/**
* Writes a string with newline (\n) appended at the end to the serial port.
* @param String The string to be sent to the serial port.
* @return True if the string was sent.
*/
UFUNCTION(BlueprintCallable, meta = (DisplayName = "Serial Print Line", keywords = "communication com SERIALCOM duino arduino serial print line send write string words text characters"), Category = "Communication Serial")
bool Println(FString String);
/**
* Writes a float value to the serial port as 4 bytes.
* @param Value The value to be sent to the serial port.
* @return True if the bytes were sent.
*/
UFUNCTION(BlueprintCallable, meta = (DisplayName = "Serial Write Float", keywords = "communication com SERIALCOM duino arduino serial write a float send"), Category = "Communication Serial")
bool WriteFloat(float Value);
/**
* Writes an integer value to the serial port as 4 bytes.
* @param Value The value to be sent to the serial port.
* @return True if the bytes were sent.
*/
UFUNCTION(BlueprintCallable, meta = (DisplayName = "Serial Write Int", keywords = "communication com SERIALCOM duino arduino serial write an int integer send"), Category = "Communication Serial")
bool WriteInt(int32 Value);
/**
* Writes a byte value to the serial port.
* @param Value The value to be sent to the serial port.
* @return True if the byte was sent.
*/
UFUNCTION(BlueprintCallable, meta = (DisplayName = "Serial Write Byte", keywords = "communication com SERIALCOM duino arduino serial write a byte send"), Category = "Communication Serial")
bool WriteByte(uint8 Value);
/**
* Writes a byte array as a sequence of bytes to the serial port.
* @param Buffer The byte array to be sent to the serial port.
* @return True if the bytes were sent.
*/
UFUNCTION(BlueprintCallable, meta = (DisplayName = "Serial Write Bytes", keywords = "communication com SERIALCOM duino arduino serial write bytes send"), Category = "Communication Serial")
bool WriteBytes(TArray<uint8> Buffer);
/** Clean the serial port by reading everything left to be read. */
UFUNCTION(BlueprintCallable, meta = (DisplayName = "Flush Serial Port"), Category = "Communication Serial")
void Flush();
/**
* Check if the serial port is open.
* @return True if the serial port is open.
*/
UFUNCTION(BlueprintPure, meta = (DisplayName = "Is Serial Port Open?"), Category = "Communication Serial")
bool IsOpened() { return m_hIDComDev != NULL; }
/**
* Read the number of the serial port selected for this Serial instance.
* @return The number of the serial port.
*/
UFUNCTION(BlueprintPure, meta = (DisplayName = "Get Serial Port Number"), Category = "Communication Serial")
int32 GetPort() { return m_Port; }
/**
* Read the selected BaudRate for this Serial instance.
* @return The baud rate.
*/
UFUNCTION(BlueprintPure, meta = (DisplayName = "Get Serial Port Baud Rate"), Category = "Communication Serial")
int32 GetBaud() { return m_Baud; }
/**
* Converts a LineEnd enum value to String.
* @param LineEnd LineEnd enum value.
* @return The LineEnd value in string format.
*/
UFUNCTION(BlueprintCallable, meta = (DisplayName = "Serial Line End to String", keywords = "communication com SERIALCOM duino arduino serial cast convert line end to string"), Category = "Communication Serial")
FString LineEndToStr(ELineEnd LineEnd);
/////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
/*
UFUNCTION(BlueprintCallable, meta = (DisplayName = "New Baudrate", keywords = "communication com arduino serial cast convert line end to string"), Category = "Communication Serial")
FString LineEndToStrBD(ELineEnd LineEnd);
*/
/////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
protected:
void* m_hIDComDev;
// These are pointers to be able to use OVERLAPPED with forward declaration
OVERLAPPED* m_OverlappedRead;
OVERLAPPED* m_OverlappedWrite;
int32 m_Port;
int32 m_Baud;
};