Projekt for SPIE - Avatar for safety briefing / managment event
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// Georgy Treshchev 2025.
#include "AnimGraphNode_BlendRuntimeMetaHumanLipSync.h"
#include "UObject/ConstructorHelpers.h"
#define LOCTEXT_NAMESPACE "RuntimeLipSyncMetaHuman"
UAnimGraphNode_BlendRuntimeMetaHumanLipSync::UAnimGraphNode_BlendRuntimeMetaHumanLipSync()
{
static ConstructorHelpers::FObjectFinder<UPoseAsset> DefaultPoseAsset(TEXT("/RuntimeMetaHumanLipSync/LipSyncData/LipsAnimationPoseAsset.LipsAnimationPoseAsset"));
if (DefaultPoseAsset.Succeeded())
{
Node.PoseAsset = DefaultPoseAsset.Object;
}
}
FText UAnimGraphNode_BlendRuntimeMetaHumanLipSync::GetTooltipText() const
{
return GetNodeTitle(ENodeTitleType::ListView);
}
FText UAnimGraphNode_BlendRuntimeMetaHumanLipSync::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return LOCTEXT("AnimGraphNode_BlendRuntimeMetaHumanLipSync_Title", "Blend Runtime MetaHuman Lip Sync");
}
FText UAnimGraphNode_BlendRuntimeMetaHumanLipSync::GetMenuCategory() const
{
return LOCTEXT("AnimGraphNode_BlendRuntimeMetaHumanLipSync_Category", "Animation|RuntimeMetaHumanLipSync");
}
#undef LOCTEXT_NAMESPACE