Projekt for SPIE - Avatar for safety briefing / managment event
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// Copyright Epic Games, Inc. All Rights Reserved.
#include "PterodacTools.h"
#define LOCTEXT_NAMESPACE "FPterodacToolsModule"
void FPterodacToolsModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
}
void FPterodacToolsModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FPterodacToolsModule, PterodacTools)