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95 lines
1.6 KiB
95 lines
1.6 KiB
# Visual Studio 2015 user specific files
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.vs/
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# Compiled Object files
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*.slo
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*.lo
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*.o
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*.obj
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# Precompiled Headers
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*.gch
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*.pch
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# Compiled Dynamic libraries
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*.so
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*.dylib
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*.dll
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# Fortran module files
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*.mod
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# Compiled Static libraries
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*.lai
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*.la
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*.a
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*.lib
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# Executables
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*.exe
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*.out
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*.ipa
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# These project files can be generated by the engine
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*.xcodeproj
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*.sln
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*.suo
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*.opensdf
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*.sdf
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*.VC.opendb
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*.VC.db
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# Precompiled Assets
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SourceArt/**/*.png
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SourceArt/**/*.tga
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# Binary Files
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Binaries/*
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# Ignore stuff in Builds. We have to keep the icons though.
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Build/*/FileOpenOrder
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Build/Android/src
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# Configuration files generated by the Editor
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Saved/*
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# Compiled source files for the engine to use
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Intermediate/*
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# Cache files for the editor to use
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DerivedDataCache/*
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#### Ignore any Intermediate and Binary files in the Plugins folder (Watch out for DLL Files in Binary!) ####
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Plugins/Saved/CachedAudioFiles/**/*
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Plugins/*/Intermediate/
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Plugins/*/Binaries/**
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Plugins/ExtendedFacebook/Source/Addons/Android/res/*
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AppleProfiles/\.DS_Store
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#Remove Mac Specific Files
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.DS_Store
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# Add exceptions for Plugin stuff.
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!Plugins/AudioAnalyzer/Source/Thirdparty/**
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!Plugins/*/Resources/**
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!Plugins/*/Content/**
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!/Plugins/NeoKinectUnreal/Binaries/**/
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!Plugins/NeoKinectUnreal/Binaries/Win64/Kinect20.Face.dll
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!Plugins/NeoKinectUnreal/Binaries/Win64/NuiDatabase/**/*
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!Plugins/NeoKinectUnreal/Source/**/*
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# Ignore PS5 Build stuff
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Platforms/PS5/Build/FileOpenOrder/**
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Build/PS5/sce_module/**
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*.pyc
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#Add all Thirdparty Files
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!**/ThirdParty/
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!**/ThirdParty/**/*
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#Add all from TurboLinkSource
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!Plugins/TurboLink/Source/**/*
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!Plugins/TurboLink/Tools/*
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