Projekt for SPIE - Avatar for safety briefing / managment event
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# Visual Studio 2015 user specific files
.vs/
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.sln
*.suo
*.opensdf
*.sdf
*.VC.opendb
*.VC.db
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
Binaries/*
# Ignore stuff in Builds. We have to keep the icons though.
Build/*/FileOpenOrder
Build/Android/src
# Configuration files generated by the Editor
Saved/*
# Compiled source files for the engine to use
Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*
#### Ignore any Intermediate and Binary files in the Plugins folder (Watch out for DLL Files in Binary!) ####
Plugins/Saved/CachedAudioFiles/**/*
Plugins/*/Intermediate/
Plugins/*/Binaries/**
Plugins/ExtendedFacebook/Source/Addons/Android/res/*
AppleProfiles/\.DS_Store
#Remove Mac Specific Files
.DS_Store
# Add exceptions for Plugin stuff.
!Plugins/AudioAnalyzer/Source/Thirdparty/**
!Plugins/*/Resources/**
!Plugins/*/Content/**
!/Plugins/NeoKinectUnreal/Binaries/**/
!Plugins/NeoKinectUnreal/Binaries/Win64/Kinect20.Face.dll
!Plugins/NeoKinectUnreal/Binaries/Win64/NuiDatabase/**/*
!Plugins/NeoKinectUnreal/Source/**/*
# Ignore PS5 Build stuff
Platforms/PS5/Build/FileOpenOrder/**
Build/PS5/sce_module/**
*.pyc
#Add all Thirdparty Files
!**/ThirdParty/
!**/ThirdParty/**/*
#Add all from TurboLinkSource
!Plugins/TurboLink/Source/**/*
!Plugins/TurboLink/Tools/*