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80 lines
1.9 KiB
80 lines
1.9 KiB
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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using UnrealBuildTool;
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public class BSettings : ModuleRules
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{
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public BSettings(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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// ... add public include paths required here ...
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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// ... add other private include paths required here ...
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"Json",
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"LowEntryEncryption"
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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"Slate",
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"SlateCore",
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"Json",
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"JsonUtilities",
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"LowEntryEncryption",
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"EngineSettings",
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"DeveloperSettings"
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// ... add private dependencies that you statically link with here ...
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}
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);
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// Editor-only dependencies
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if (Target.bBuildEditor)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"DeveloperToolSettings" // UProjectPackagingSettings lives here
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}
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);
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}
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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// Ensure ThirdParty/JsonViewer is packaged in all builds (including shipping)
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string JsonViewerPath = System.IO.Path.Combine(ModuleDirectory, "..", "ThirdParty", "JsonViewer");
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RuntimeDependencies.Add(System.IO.Path.Combine(JsonViewerPath, "*.*"));
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RuntimeDependencies.Add(System.IO.Path.Combine(JsonViewerPath, "**", "*.*"));
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}
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}
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