Projekt for SPIE - Avatar for safety briefing / managment event
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// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class BSettings : ModuleRules
{
public BSettings(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"Json",
"LowEntryEncryption"
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"Json",
"JsonUtilities",
"LowEntryEncryption",
"EngineSettings",
"DeveloperSettings"
// ... add private dependencies that you statically link with here ...
}
);
// Editor-only dependencies
if (Target.bBuildEditor)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"DeveloperToolSettings" // UProjectPackagingSettings lives here
}
);
}
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
// Ensure ThirdParty/JsonViewer is packaged in all builds (including shipping)
string JsonViewerPath = System.IO.Path.Combine(ModuleDirectory, "..", "ThirdParty", "JsonViewer");
RuntimeDependencies.Add(System.IO.Path.Combine(JsonViewerPath, "*.*"));
RuntimeDependencies.Add(System.IO.Path.Combine(JsonViewerPath, "**", "*.*"));
}
}