Projekt for SPIE - Avatar for safety briefing / managment event
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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Components/Widget.h"
#include "SLogWidget.h"
#include "SLogWidgetSwitcher.h"
#include "BLoggerStyleSet.h"
#include "LogWidget.generated.h"
/**
* ULogWidget
* Class to expose the SLogWidget to blueprints
*/
UCLASS()
class BLOGGER_API ULogWidget : public UWidget
{
GENERATED_BODY()
public:
ULogWidget(const FObjectInitializer& ObjectInitializer);
virtual void ReleaseSlateResources(bool bReleaseChildren) override;
virtual void SynchronizeProperties() override;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "BLogger")
UBLoggerStyles *GlobalBLoggerStyle;
protected:
virtual TSharedRef<SWidget> RebuildWidget() override;
TSharedPtr<class SLogWidget> MyLogWidget;
TSharedPtr<class SLogWidgetSwitcher> MyLogWidgetSwitcher;
void OnViewportResized(FViewport* Viewport, uint32 ID);
bool IsVertical = false;
};