Projekt for SPIE - Avatar for safety briefing / managment event
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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class SPIE_AvatarTarget : TargetRules
{
public SPIE_AvatarTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V5;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_6;
ExtraModuleNames.Add("SPIE_Avatar");
}
}