Projekt for SPIE - Avatar for safety briefing / managment event
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// Georgy Treshchev 2025.
#pragma once
#include "CoreMinimal.h"
#include "AnimGraphNode_Base.h"
#include "BlendRuntimeMetaHumanLipSync.h"
#include "AnimGraphNode_BlendRuntimeMetaHumanLipSync.generated.h"
/**
* Blends the runtime meta human lip sync node with the blend space
*/
UCLASS(MinimalAPI)
class UAnimGraphNode_BlendRuntimeMetaHumanLipSync : public UAnimGraphNode_Base
{
GENERATED_BODY()
/** The blend node */
UPROPERTY(EditAnywhere, Category=Settings)
FAnimNode_BlendRuntimeMetaHumanLipSync Node;
public:
UAnimGraphNode_BlendRuntimeMetaHumanLipSync();
// UEdGraphNode interface
virtual FText GetTooltipText() const override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FText GetMenuCategory() const override;
// End of UEdGraphNode interface
};