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47 lines
1.7 KiB
47 lines
1.7 KiB
// Georgy Treshchev 2025.
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#pragma once
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#include "CoreMinimal.h"
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#include "RuntimeVisemeGenerator.h"
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#include "AnimNodes/AnimNode_PoseByName.h"
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#include "BlendRuntimeMetaHumanLipSync.generated.h"
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USTRUCT(BlueprintType)
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struct FAnimNode_BlendRuntimeMetaHumanLipSync : public FAnimNode_PoseHandler
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{
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GENERATED_BODY()
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public:
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RUNTIMEMETAHUMANLIPSYNC_API FAnimNode_BlendRuntimeMetaHumanLipSync();
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// FAnimNode_Base interface
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RUNTIMEMETAHUMANLIPSYNC_API virtual void Initialize_AnyThread(const FAnimationInitializeContext& Context) override;
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RUNTIMEMETAHUMANLIPSYNC_API virtual void CacheBones_AnyThread(const FAnimationCacheBonesContext& Context) override;
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RUNTIMEMETAHUMANLIPSYNC_API virtual void Evaluate_AnyThread(FPoseContext& Output) override;
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RUNTIMEMETAHUMANLIPSYNC_API virtual void GatherDebugData(FNodeDebugData& DebugData) override;
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// End of FAnimNode_Base interface
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RUNTIMEMETAHUMANLIPSYNC_API virtual void RebuildPoseList(const FBoneContainer& InBoneContainer, const UPoseAsset* InPoseAsset) override;
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RUNTIMEMETAHUMANLIPSYNC_API virtual void UpdateAssetPlayer(const FAnimationUpdateContext& Context) override;
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TArray<FAnimNode_PoseByName> PoseByNameNodes;
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UPROPERTY(EditAnywhere, EditFixedSize, BlueprintReadWrite, Category = Links)
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FPoseLink SourcePose;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, transient, Category=Copy, meta=(PinShownByDefault))
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TWeakObjectPtr<URuntimeVisemeGenerator> VisemeGenerator;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Settings)
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float InterpolationSpeed = 25.0f;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Settings)
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float ResetTime = 0.2f;
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private:
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TArray<float> TargetVisemeWeights;
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TArray<float> CurrentVisemeWeights;
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float TimeSinceLastVisemeChange = 0.0f;
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};
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