using UnrealBuildTool; public class SERIALCOM : ModuleRules { public SERIALCOM(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PrivateIncludePaths.AddRange(new string[] { "SERIALCOM/Private" }); PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "Core", "CoreUObject" } ); } }