# Visual Studio 2015 user specific files .vs/ # Compiled Object files *.slo *.lo *.o *.obj # Precompiled Headers *.gch *.pch # Compiled Dynamic libraries *.so *.dylib *.dll # Fortran module files *.mod # Compiled Static libraries *.lai *.la *.a *.lib # Executables *.exe *.out *.ipa # These project files can be generated by the engine *.xcodeproj *.sln *.suo *.opensdf *.sdf *.VC.opendb *.VC.db # Precompiled Assets SourceArt/**/*.png SourceArt/**/*.tga # Binary Files Binaries/* # Ignore stuff in Builds. We have to keep the icons though. Build/*/FileOpenOrder Build/Android/src # Configuration files generated by the Editor Saved/* # Compiled source files for the engine to use Intermediate/* # Cache files for the editor to use DerivedDataCache/* #### Ignore any Intermediate and Binary files in the Plugins folder (Watch out for DLL Files in Binary!) #### Plugins/Saved/CachedAudioFiles/**/* Plugins/*/Intermediate/ Plugins/*/Binaries/** Plugins/ExtendedFacebook/Source/Addons/Android/res/* AppleProfiles/\.DS_Store #Remove Mac Specific Files .DS_Store # Add exceptions for Plugin stuff. !Plugins/AudioAnalyzer/Source/Thirdparty/** !Plugins/*/Resources/** !Plugins/*/Content/** !/Plugins/NeoKinectUnreal/Binaries/**/ !Plugins/NeoKinectUnreal/Binaries/Win64/Kinect20.Face.dll !Plugins/NeoKinectUnreal/Binaries/Win64/NuiDatabase/**/* !Plugins/NeoKinectUnreal/Source/**/* # Ignore PS5 Build stuff Platforms/PS5/Build/FileOpenOrder/** Build/PS5/sce_module/** *.pyc #Add all Thirdparty Files !**/ThirdParty/ !**/ThirdParty/**/* #Add all from TurboLinkSource !Plugins/TurboLink/Source/**/* !Plugins/TurboLink/Tools/* #IDE specific ignores for Rider .idea/** .idea/