using UnrealBuildTool; using System.IO; public class LowEntryEncryption : ModuleRules { public LowEntryEncryption(ReadOnlyTargetRules Target) : base(Target) { IncludeOrderVersion = EngineIncludeOrderVersion.Latest; PCHUsage = PCHUsageMode.NoPCHs; bUseUnity = false; PublicIncludePaths.AddRange( new string[] { Path.Combine(ModuleDirectory, "Public/Module"), Path.Combine(ModuleDirectory, "Public/Classes"), Path.Combine(ModuleDirectory, "Public/ClassesAes"), Path.Combine(ModuleDirectory, "Public/ClassesRsa") } ); PrivateIncludePaths.AddRange( new string[] { Path.Combine(ModuleDirectory, "Private/Module"), Path.Combine(ModuleDirectory, "Private/Classes"), Path.Combine(ModuleDirectory, "Private/ClassesAes"), Path.Combine(ModuleDirectory, "Private/ClassesRsa") } ); PublicDependencyModuleNames.AddRange( new string[] { "Engine", "Core", "CoreUObject" } ); PrivateDependencyModuleNames.AddRange( new string[] { } ); DynamicallyLoadedModuleNames.AddRange( new string[] { } ); } }