// Georgy Treshchev 2025. using System.IO; using UnrealBuildTool; public class RuntimeMetaHumanLipSyncEditor : ModuleRules { public RuntimeMetaHumanLipSyncEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", }); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "UnrealEd", "Json", "InputCore", "Projects", "GameProjectGeneration", "DesktopPlatform" } ); if (Target.Version.MajorVersion >= 5 && Target.Version.MinorVersion >= 0) { PrivateDependencyModuleNames.AddRange( new string[] { "DeveloperToolSettings" } ); } } }