// Georgy Treshchev 2025. using System.IO; using UnrealBuildTool; public class RuntimeMetaHumanLipSyncDeveloper : ModuleRules { public RuntimeMetaHumanLipSyncDeveloper(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "RuntimeMetaHumanLipSync", "AnimGraphRuntime", "AnimGraph", "BlueprintGraph", "Engine" }); } }