// Georgy Treshchev 2025. #pragma once #include "CoreMinimal.h" #include "AnimGraphNode_Base.h" #include "BlendRuntimeMetaHumanLaughter.h" #include "AnimGraphNode_BlendRuntimeMetaHumanLaughter.generated.h" /** * Blends the runtime meta human laughter node */ UCLASS(MinimalAPI) class UAnimGraphNode_BlendRuntimeMetaHumanLaughter : public UAnimGraphNode_Base { GENERATED_BODY() /** The blend node */ UPROPERTY(EditAnywhere, Category=Settings) FAnimNode_BlendRuntimeMetaHumanLaughter Node; public: UAnimGraphNode_BlendRuntimeMetaHumanLaughter(); // UEdGraphNode interface virtual FText GetTooltipText() const override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual FText GetMenuCategory() const override; virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override; // End of UEdGraphNode interface // UAnimGraphNode_Base interface virtual FString GetNodeCategory() const override; // End of UAnimGraphNode_Base interface };