// Copyright Voulz 2021-2025. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Engine/SceneCapture2D.h" #include "ArchVisSceneCapture2D.generated.h" /** * */ UCLASS(hidecategories=(Collision, Material, Attachment, Actor, CaptureComponent2D)) class ARCHVISTOOLS_API AArchVisSceneCapture2D : public ASceneCapture2D { GENERATED_BODY() private: /** Scene capture component. */ UPROPERTY(Category = DecalActor, VisibleAnywhere, BlueprintReadOnly, meta=(AllowPrivateAccess = "true")) class UArchVisSceneCaptureComponent2D* ArchVisSceneCaptureComponent2D; /** Returns the ArchVisCineCameraComponent of this ArchVisCineCamera */ UPROPERTY(Category = DecalActor, VisibleAnywhere, BlueprintReadOnly, meta=(AllowPrivateAccess = "true")) class UArchVisCineCameraComponent* ArchVisCineCameraComponent; public: AArchVisSceneCapture2D(const FObjectInitializer& ObjectInitializer); /** Returns ArchVisCaptureComponent2D sub object **/ UFUNCTION(BlueprintCallable, Category = "ArchVisSceneCapture2D") class UArchVisSceneCaptureComponent2D* GetArchVisCaptureComponent2D() const { return ArchVisSceneCaptureComponent2D; } UFUNCTION(BlueprintCallable, Category = "ArchVisSceneCapture2D") UArchVisCineCameraComponent* GetArchVisCineCameraComponent() const { return ArchVisCineCameraComponent; } };