// Georgy Treshchev 2025. #pragma once #include "CoreMinimal.h" #include "AnimGraphNode_Base.h" #include "BlendRuntimeMetaHumanLipSync.h" #include "AnimGraphNode_BlendRuntimeMetaHumanLipSync.generated.h" /** * Blends the runtime meta human lip sync node with the blend space */ UCLASS(MinimalAPI) class UAnimGraphNode_BlendRuntimeMetaHumanLipSync : public UAnimGraphNode_Base { GENERATED_BODY() /** The blend node */ UPROPERTY(EditAnywhere, Category=Settings) FAnimNode_BlendRuntimeMetaHumanLipSync Node; public: UAnimGraphNode_BlendRuntimeMetaHumanLipSync(); // UEdGraphNode interface virtual FText GetTooltipText() const override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual FText GetMenuCategory() const override; // End of UEdGraphNode interface };