// Georgy Treshchev 2025. #include "RealisticMetaHumanLipSyncMoodModel.h" #include "RuntimeMetaHumanLipSyncModule.h" FByteBulkData* URealisticMetaHumanLipSyncMoodModel::GetModelData() { return &Model; } void URealisticMetaHumanLipSyncMoodModel::Serialize(FArchive& Ar) { Super::Serialize(Ar); Model.Serialize(Ar, this, INDEX_NONE, false); UE_LOG(LogRuntimeMetaHumanLipSync, Log, TEXT("Serializing mood model data with %lld bytes"), Model.GetBulkDataSize()); }