Browse Source

microfon settings configurable + logo tweaks

master
Timo Hilger 13 hours ago
parent
commit
ff8e81ee61
  1. BIN
      Unreal/Content/SPIE/BP/BP_SPIE_Manager_Child.uasset
  2. BIN
      Unreal/Content/SPIE/BP/S_SPIE_ConfigSettings.uasset
  3. BIN
      Unreal/Content/SPIE/Maps/M_SPIE_Startup.umap
  4. BIN
      Unreal/Content/SPIE/Widgets/Materials/Widget3DPassThrough_Emissive_Inst.uasset
  5. BIN
      Unreal/Content/SPIE/Widgets/WBP_Spie_Interaction.uasset
  6. BIN
      Unreal/Content/SPIE/Widgets/WBP_Spie_MicrophoneButton.uasset
  7. 19
      Unreal/Content/Schema/Spie_Config.schema.json

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Unreal/Content/SPIE/BP/BP_SPIE_Manager_Child.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/BP/S_SPIE_ConfigSettings.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/Maps/M_SPIE_Startup.umap (Stored with Git LFS)

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Unreal/Content/SPIE/Widgets/Materials/Widget3DPassThrough_Emissive_Inst.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/Widgets/WBP_Spie_Interaction.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/Widgets/WBP_Spie_MicrophoneButton.uasset (Stored with Git LFS)

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19
Unreal/Content/Schema/Spie_Config.schema.json

@ -65,6 +65,22 @@
"category": "SPIE Management Board"
}
},
{
"MicrofonMaxInputLevel":
{
"type": "float",
"default": 0.02,
"category": "SPIE Management Board"
}
},
{
"MicrofonInputInterpSpeed":
{
"type": "float",
"default": 10,
"category": "SPIE Management Board"
}
},
{
"UseDebugDialogueWidget":
{
@ -245,7 +261,8 @@
{
"type": "array",
"default": [
"r.HairStrands.ComposeAfterTranslucency 2"
"r.HairStrands.ComposeAfterTranslucency 0",
"r.HairStrands.DOFDepth 0"
],
"category": "Engine Settings",
"itemsType": "string"

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