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Adjusting Screenpercentage in Settings

master
Tim Voelker 1 month ago
parent
commit
f03b2f9eeb
  1. 4
      Unreal/Config/DefaultEngine.ini
  2. BIN
      Unreal/Content/SPIE/BP/S_SPIE_ConfigSettings.uasset
  3. 5
      Unreal/Content/Schema/Spie_Config.schema.json

4
Unreal/Config/DefaultEngine.ini

@ -31,9 +31,9 @@ r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False
r.Nanite.ProjectEnabled=False
r.Nanite=0
r.PathTracing=False
r.RayTracing.Reflections.SamplesPerPixel 1
r.RayTracing.Reflections.SamplesPerPixel=1
r.TemporalAACurrentFrameWeight=0.3
r.ScreenPercentage=85
r.ScreenPercentage=5
r.Streaming.Poolsize=0
r.VirtualTextures=True
r.VT.EnableAutoImport=False

BIN
Unreal/Content/SPIE/BP/S_SPIE_ConfigSettings.uasset (Stored with Git LFS)

Binary file not shown.

5
Unreal/Content/Schema/Spie_Config.schema.json

@ -286,7 +286,7 @@
"ScreenPercentage":
{
"type": "float",
"default": 110,
"default": 80,
"tooltip": "Sets the Screen-Percentage of the project",
"hotreload": true,
"category": "Engine Settings"
@ -328,7 +328,8 @@
"type": "array",
"default": [
"r.HairStrands.Visibility.MSAA.SamplePerPixel 16",
"r.HairStrands.ComposeAfterTranslucency 2"
"r.HairStrands.ComposeAfterTranslucency 2",
"r.ScreenPercentage 80"
],
"category": "Engine Settings",
"itemsType": "string"

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