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updates for manager: more logging on module changes + updated interactions for cleaner HUD when talking state changes

master
Timo Hilger 7 hours ago
parent
commit
c300d785f8
  1. BIN
      Unreal/Content/SPIE/BP/BP_SPIE_Manager_Child.uasset
  2. BIN
      Unreal/Content/SPIE/BP/Visual/BP_SpieOne_Widget.uasset
  3. BIN
      Unreal/Content/SPIE/Widgets/WBP_Spie_Interaction.uasset
  4. 2
      Unreal/Plugins/AvatarCore_AI/Source/AvatarCore_AI/Public/AIBaseManager.h

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Unreal/Content/SPIE/BP/BP_SPIE_Manager_Child.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/BP/Visual/BP_SpieOne_Widget.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/Widgets/WBP_Spie_Interaction.uasset (Stored with Git LFS)

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Unreal/Plugins/AvatarCore_AI/Source/AvatarCore_AI/Public/AIBaseManager.h

@ -86,7 +86,7 @@ public:
void OnAIReady();
// Is the AI activated and ready?
UFUNCTION(BlueprintCallable, Category = "AvatarCoreAI")
UFUNCTION(BlueprintPure, Category = "AvatarCoreAI")
bool IsAIActivated();
/**

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