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completed main flow and added intro state for dialogue

master
Timo Hilger 1 week ago
parent
commit
bd4ce4ecb6
  1. BIN
      Unreal/Content/Project/BP/BP_Project_Manager.uasset
  2. BIN
      Unreal/Content/SPIE/BP/BP_SPIE_Manager_Child.uasset
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      Unreal/Content/SPIE/BP/Mode/States/DT_SPIE_SpieOne.uasset
  4. BIN
      Unreal/Content/SPIE/Widgets/Icons/T_TimeContainer.uasset
  5. BIN
      Unreal/Content/SPIE/Widgets/Icons/WBP_TextWithBorder.uasset
  6. BIN
      Unreal/Content/SPIE/Widgets/Icons/WBP_TimeWarnign.uasset
  7. BIN
      Unreal/Content/SPIE/Widgets/WBP_SpieOne_Logo.uasset
  8. BIN
      Unreal/Content/SPIE/Widgets/WBP_Spie_Interaction.uasset
  9. BIN
      Unreal/Content/SPIE/Widgets/WBP_Spie_MicrophoneButton.uasset
  10. BIN
      Unreal/Plugins/AvatarCore_Manager/Content/StateManagement/BP_StateManager.uasset

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Unreal/Content/Project/BP/BP_Project_Manager.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/BP/BP_SPIE_Manager_Child.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/BP/Mode/States/DT_SPIE_SpieOne.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/Widgets/Icons/T_TimeContainer.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/Widgets/Icons/WBP_TextWithBorder.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/Widgets/Icons/WBP_TimeWarnign.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/Widgets/WBP_SpieOne_Logo.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/Widgets/WBP_Spie_Interaction.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/Widgets/WBP_Spie_MicrophoneButton.uasset (Stored with Git LFS)

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Unreal/Plugins/AvatarCore_Manager/Content/StateManagement/BP_StateManager.uasset (Stored with Git LFS)

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