Browse Source

Added Initial Mode selection to settings file

master
Tillman Staffen 6 days ago
parent
commit
9445b5dd85
  1. BIN
      Unreal/Content/Project/BP/BP_Project_Manager.uasset
  2. BIN
      Unreal/Content/Project/BP/EnumsAndStructs/S_ConfigSettings.uasset
  3. BIN
      Unreal/Content/SPIE/BP/S_SPIE_ConfigSettings.uasset
  4. 37
      Unreal/Content/Schema/Spie_Config.schema.json

BIN
Unreal/Content/Project/BP/BP_Project_Manager.uasset (Stored with Git LFS)

Binary file not shown.

BIN
Unreal/Content/Project/BP/EnumsAndStructs/S_ConfigSettings.uasset (Stored with Git LFS)

Binary file not shown.

BIN
Unreal/Content/SPIE/BP/S_SPIE_ConfigSettings.uasset (Stored with Git LFS)

Binary file not shown.

37
Unreal/Content/Schema/Spie_Config.schema.json

@ -11,6 +11,15 @@
"TTS Settings"
],
"Variables": [
{
"InitialMode":
{
"type": "integer",
"default": 0,
"tooltip": "Which mode to load at startup",
"category": "SPIE Management Board"
}
},
{
"Day1_A_Texts":
{
@ -71,34 +80,6 @@
"category": "SPIE Management Board"
}
},
{
"Avatar":
{
"type": "integer",
"default": 0,
"tooltip": "Which type of Avatar to spawn at the beginning",
"category": "Project Setup"
}
},
{
"Mode":
{
"type": "integer",
"default": 0,
"tooltip": "When changing the prompt setup, you need to delete the prompt config and restart the showcase to regenerate the correct prompts",
"category": "Project Setup"
}
},
{
"HasIntroDialogue":
{
"type": "boolean",
"default": true,
"tooltip": "If active, the Intro-State is active and the dialogue from the intro prompt will be used",
"hotreload": true,
"category": "Project Setup"
}
},
{
"HideUI":
{

Loading…
Cancel
Save