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@echo off |
@echo off |
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cd /d "%~dp0" |
cd /d "%~dp0" |
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robocopy documents_added documents_to_add /MOV |
robocopy documents_added documents_to_add /MOV /S |
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rmdir /S /Q lancedb |
rmdir /S /Q lancedb |
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rmdir /S /Q documents_added |
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echo ----------------------------------------- |
echo ----------------------------------------- |
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echo Farewall, my old friend! |
echo Farewall, my old friend! |
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echo ----------------------------------------- |
echo ----------------------------------------- |
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "AvatarCoreSettings.h" |
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UAvatarCoreSettings::UAvatarCoreSettings(const FObjectInitializer& ObjectInitializer) |
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{ |
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} |
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once |
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#include "CoreMinimal.h" |
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#include "UObject/NoExportTypes.h" |
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#include "GameplayTagContainer.h" |
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#include "AvatarCoreSettings.generated.h" |
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/**
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* |
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*/ |
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UCLASS(config = Engine, defaultconfig) |
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class AVATARCORE_MANAGER_API UAvatarCoreSettings : public UDeveloperSettings |
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{ |
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GENERATED_BODY() |
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public: |
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explicit UAvatarCoreSettings(const FObjectInitializer& ObjectInitializer); |
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UPROPERTY(Config, EditAnywhere, Category = "AvatarCoreSettings", meta = (ConfigRestartRequired = true, ToolTip = "All available states of this project.")) |
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TArray<FGameplayTag> States; |
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}; |
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