From 44e65611209bea50202877b8f2533ec01fafbc9a Mon Sep 17 00:00:00 2001 From: Timo Hilger Date: Thu, 22 Jan 2026 14:27:43 +0100 Subject: [PATCH 1/3] added state change via input keys --- Unreal/Config/DefaultInput.ini | 20 +++++++++++-------- Unreal/Content/SPIE/BP/Base/GM_SPIE.uasset | 4 ++-- Unreal/Content/SPIE/BP/Base/PC_SPIE.uasset | 4 ++-- .../SPIE/Widgets/WBP_IntroPage_SPIE.uasset | 4 ++-- Unreal/Content/Schema/Spie_Config.schema.json | 16 +++++++++++++-- .../Debug/Pages/W_DebugProjectStates.uasset | 4 ++-- 6 files changed, 34 insertions(+), 18 deletions(-) diff --git a/Unreal/Config/DefaultInput.ini b/Unreal/Config/DefaultInput.ini index 8ec6dd8..322e5cd 100644 --- a/Unreal/Config/DefaultInput.ini +++ b/Unreal/Config/DefaultInput.ini @@ -98,14 +98,18 @@ DoubleClickTime=0.200000 +ActionMappings=(ActionName="Hot Reload",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R) +ActionMappings=(ActionName="NextState",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Right) +ActionMappings=(ActionName="Quit",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Escape) -+ActionMappings=(ActionName="Mode1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=One) -+ActionMappings=(ActionName="Mode1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadOne) -+ActionMappings=(ActionName="Mode2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Two) -+ActionMappings=(ActionName="Mode2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadTwo) -+ActionMappings=(ActionName="Mode3",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Three) -+ActionMappings=(ActionName="Mode3",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadThree) -+ActionMappings=(ActionName="Mode4",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Four) -+ActionMappings=(ActionName="Mode4",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadFour) ++ActionMappings=(ActionName="State1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=One) ++ActionMappings=(ActionName="State1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadOne) ++ActionMappings=(ActionName="State2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Two) ++ActionMappings=(ActionName="State2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadTwo) ++ActionMappings=(ActionName="State3",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Three) ++ActionMappings=(ActionName="State3",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadThree) ++ActionMappings=(ActionName="State4",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Four) ++ActionMappings=(ActionName="State5",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Five) ++ActionMappings=(ActionName="State6",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Six) ++ActionMappings=(ActionName="State7",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Seven) ++ActionMappings=(ActionName="State8",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Eight) ++ActionMappings=(ActionName="State9",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Nine) DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks diff --git a/Unreal/Content/SPIE/BP/Base/GM_SPIE.uasset b/Unreal/Content/SPIE/BP/Base/GM_SPIE.uasset index 175d492..daa2ab4 100644 --- a/Unreal/Content/SPIE/BP/Base/GM_SPIE.uasset +++ b/Unreal/Content/SPIE/BP/Base/GM_SPIE.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:0aa6d6bb71c2e49dc5fd512c1059908bca9e74a32aa1c21a14626232e61cbf5c -size 26528 +oid sha256:5b2c7f3146f2792a050f5071c2d44d3fe36feb689bcd3a36f6ef783200add702 +size 26336 diff --git a/Unreal/Content/SPIE/BP/Base/PC_SPIE.uasset b/Unreal/Content/SPIE/BP/Base/PC_SPIE.uasset index a953ef6..3f45389 100644 --- a/Unreal/Content/SPIE/BP/Base/PC_SPIE.uasset +++ b/Unreal/Content/SPIE/BP/Base/PC_SPIE.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:5675082c4da157efbcdd92fe3849539f61ffb5c8e82f7a21d0d6c28ff00c9755 -size 41232 +oid sha256:b930296128f6862361467edb5187aecbe0d348625c0584be4b58f843c0aae2c0 +size 86465 diff --git a/Unreal/Content/SPIE/Widgets/WBP_IntroPage_SPIE.uasset b/Unreal/Content/SPIE/Widgets/WBP_IntroPage_SPIE.uasset index 61507a1..f30a95e 100644 --- a/Unreal/Content/SPIE/Widgets/WBP_IntroPage_SPIE.uasset +++ b/Unreal/Content/SPIE/Widgets/WBP_IntroPage_SPIE.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:e29c78a499825e9737644633794f735d5988299e3bf51095495046ea489269fb -size 215017 +oid sha256:b120b32df9bb55b0d330ea7f60f5e785d45907721f5a9e537135537279be6489 +size 216020 diff --git a/Unreal/Content/Schema/Spie_Config.schema.json b/Unreal/Content/Schema/Spie_Config.schema.json index 154375a..639e25e 100644 --- a/Unreal/Content/Schema/Spie_Config.schema.json +++ b/Unreal/Content/Schema/Spie_Config.schema.json @@ -184,7 +184,7 @@ "ScreenPercentage": { "type": "float", - "default": 100, + "default": 110, "tooltip": "Sets the Screen-Percentage of the project", "hotreload": true, "category": "Engine Settings" @@ -214,12 +214,24 @@ "RaytracingReflectionSamples": { "type": "integer", - "default": 1, + "default": 0, "tooltip": "Samples in the Reflection, increases quality of Avatar Reflection on Ground", "hotreload": true, "category": "Engine Settings" } }, + { + "consoleCommands": + { + "type": "array", + "default": [ + "r.HairStrands.Visibility.MSAA.SamplePerPixel 16", + "r.HairStrands.ComposeAfterTranslucency 2" + ], + "category": "Engine Settings", + "itemsType": "string" + } + }, { "LookAtEnabled": { diff --git a/Unreal/Plugins/AvatarCore_Manager/Content/Widgets/Debug/Pages/W_DebugProjectStates.uasset b/Unreal/Plugins/AvatarCore_Manager/Content/Widgets/Debug/Pages/W_DebugProjectStates.uasset index 3f119e8..8559d59 100644 --- a/Unreal/Plugins/AvatarCore_Manager/Content/Widgets/Debug/Pages/W_DebugProjectStates.uasset +++ b/Unreal/Plugins/AvatarCore_Manager/Content/Widgets/Debug/Pages/W_DebugProjectStates.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:b3ef0020624968c61d5e7a38d039a3f7734987f29817b327ed72706824747291 -size 208655 +oid sha256:9c85895dc5bdfc31310195c33ef327996c0db62b51016cf5c9d136109a97a377 +size 213393 From 4df73934786516613c4ae91509d7e1043a178569 Mon Sep 17 00:00:00 2001 From: Timo Hilger Date: Thu, 22 Jan 2026 15:48:18 +0100 Subject: [PATCH 2/3] changed M key shot function to only work in editor --- Unreal/Content/Project/BP/Base/GM_Project.uasset | 4 ++-- Unreal/Content/Project/BP/Base/PC_Project.uasset | 4 ++-- Unreal/Content/SPIE/BP/Base/PC_SPIE.uasset | 4 ++-- 3 files changed, 6 insertions(+), 6 deletions(-) diff --git a/Unreal/Content/Project/BP/Base/GM_Project.uasset b/Unreal/Content/Project/BP/Base/GM_Project.uasset index c431835..b5330fd 100644 --- a/Unreal/Content/Project/BP/Base/GM_Project.uasset +++ b/Unreal/Content/Project/BP/Base/GM_Project.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:78c0b0f49cb29b334607d05da46514ea4b58c005bb89f183f2873bd09572bbd0 -size 27465 +oid sha256:6e7200db991f11c1d5b6ad2fda6e85bbc985e1a1069834b5859b1654c7664c66 +size 27787 diff --git a/Unreal/Content/Project/BP/Base/PC_Project.uasset b/Unreal/Content/Project/BP/Base/PC_Project.uasset index 8cbc998..d37bdec 100644 --- a/Unreal/Content/Project/BP/Base/PC_Project.uasset +++ b/Unreal/Content/Project/BP/Base/PC_Project.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:bc825abefa1c5216ac12cef490bfab45c2fa2c750a20b875d102a8818badd438 -size 180321 +oid sha256:ea8ff25745ba6f2f45b4f516a3785119b7f2a8f800eeb417fd22e6ae10679e05 +size 172510 diff --git a/Unreal/Content/SPIE/BP/Base/PC_SPIE.uasset b/Unreal/Content/SPIE/BP/Base/PC_SPIE.uasset index 3f45389..336e6bb 100644 --- a/Unreal/Content/SPIE/BP/Base/PC_SPIE.uasset +++ b/Unreal/Content/SPIE/BP/Base/PC_SPIE.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:b930296128f6862361467edb5187aecbe0d348625c0584be4b58f843c0aae2c0 -size 86465 +oid sha256:bb00d80a3d4f0fa1ae5b9403d98827f14fc493f7e5beb4de86d3505bde9412c7 +size 99149 From 6f69c2e3a83807bc9beb85b383c3dd25480fad98 Mon Sep 17 00:00:00 2001 From: Timo Hilger Date: Thu, 22 Jan 2026 16:04:16 +0100 Subject: [PATCH 3/3] spie movie source idle screen updated --- Unreal/Content/Movies/IdleMovie.mp4 | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Unreal/Content/Movies/IdleMovie.mp4 b/Unreal/Content/Movies/IdleMovie.mp4 index 19f9c3f..dee7e65 100644 --- a/Unreal/Content/Movies/IdleMovie.mp4 +++ b/Unreal/Content/Movies/IdleMovie.mp4 @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:42148825415d911b860c209e29769834493da2c66a0d2a711fa15d8cd8c8f503 -size 68063990 +oid sha256:f8bbe61860950e242e5a67552480539026cf9b9e712acb3caf6744d9ee6c293f +size 65513111