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adjustments for env and avatar

master
Timo Hilger 1 week ago
parent
commit
54ccee862f
  1. BIN
      Unreal/Content/Assets/Background/InterPlane/MI_FeetShadow.uasset
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      Unreal/Content/Assets/Background/InterPlane/MI_FogDepthPlane_Inst.uasset
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      Unreal/Content/Assets/Background/T_Background_Test_8K.uasset
  4. BIN
      Unreal/Content/Assets/Dust/NS_Dust.uasset
  5. BIN
      Unreal/Content/Fab/MetaHuman/Worker_Male_Vest_Worker/Materials/MI_Vest_Worker_Green.uasset
  6. BIN
      Unreal/Content/Project/Materials/2D_Environment/MI_2D_Environment_Spie.uasset
  7. BIN
      Unreal/Content/SPIE/Avatars/Avatar_SpieFrau_Vest.uasset
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      Unreal/Content/SPIE/BP/Environments/BP_Environment_2D_Spie.uasset
  9. BIN
      Unreal/Content/SPIE/M_SPIE_DummyMap.umap
  10. BIN
      Unreal/Content/SPIE/Maps/M_SPIE_Startup.umap
  11. BIN
      Unreal/Content/ThirdParty/Arms_FemaleWhite40/Textures/White_Female_40_s_Hand_Colour_8k_adjusted.uasset

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Unreal/Content/Assets/Background/InterPlane/MI_FeetShadow.uasset (Stored with Git LFS)

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Unreal/Content/Assets/Background/InterPlane/MI_FogDepthPlane_Inst.uasset (Stored with Git LFS)

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Unreal/Content/Assets/Background/T_Background_Test_8K.uasset (Stored with Git LFS)

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Unreal/Content/Assets/Dust/NS_Dust.uasset (Stored with Git LFS)

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Unreal/Content/Fab/MetaHuman/Worker_Male_Vest_Worker/Materials/MI_Vest_Worker_Green.uasset (Stored with Git LFS)

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Unreal/Content/Project/Materials/2D_Environment/MI_2D_Environment_Spie.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/Avatars/Avatar_SpieFrau_Vest.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/BP/Environments/BP_Environment_2D_Spie.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/M_SPIE_DummyMap.umap (Stored with Git LFS)

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Unreal/Content/SPIE/Maps/M_SPIE_Startup.umap (Stored with Git LFS)

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Unreal/Content/ThirdParty/Arms_FemaleWhite40/Textures/White_Female_40_s_Hand_Colour_8k_adjusted.uasset (Stored with Git LFS)

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