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spie logo adjusted with mask for better CI coloring

master
Timo Hilger 2 days ago
parent
commit
5302ae0505
  1. BIN
      Unreal/Content/SPIE/Widgets/Icons/Spie_LogoCircle_WhitenessMask.uasset
  2. BIN
      Unreal/Content/SPIE/Widgets/Materials/Widget3DPassThrough_Emissive.uasset
  3. BIN
      Unreal/Content/SPIE/Widgets/Materials/Widget3DPassThrough_Emissive_Inst.uasset
  4. BIN
      Unreal/Content/SPIE/Widgets/WBP_Spie_Interaction.uasset

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Unreal/Content/SPIE/Widgets/Icons/Spie_LogoCircle_WhitenessMask.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/Widgets/Materials/Widget3DPassThrough_Emissive.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/Widgets/Materials/Widget3DPassThrough_Emissive_Inst.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/Widgets/WBP_Spie_Interaction.uasset (Stored with Git LFS)

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