Browse Source

Adding new Arms

master
Tim Voelker 1 month ago
parent
commit
4bd567b473
  1. BIN
      Unreal/Content/Project/BP/Avatars/Avatar_SpieFrau.uasset
  2. BIN
      Unreal/Content/Project/BP/Avatars/PersonalityConfigs/RTG_Metahuman_MMed-To-SpieFrau.uasset
  3. 168
      Unreal/Content/Schema/Spie_Config.schema.json
  4. BIN
      Unreal/Content/ThirdParty/Arms_FemaleWhite40/Meshes/Adjusted/SKM_Arms.uasset
  5. BIN
      Unreal/Content/ThirdParty/Arms_FemaleWhite40/Meshes/Adjusted/SKM_Arms_PhysicsAsset.uasset
  6. BIN
      Unreal/Content/ThirdParty/MHC_Lighting/Maps/MHC_LightingPresets_Lumen/MHC_LightingPreset_Portrait.umap
  7. BIN
      Unreal/Content/ThirdParty/Shirt_157/Meshes/Adjusted/SKM_Shirt.uasset

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Unreal/Content/Project/BP/Avatars/Avatar_SpieFrau.uasset (Stored with Git LFS)

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Unreal/Content/Project/BP/Avatars/PersonalityConfigs/RTG_Metahuman_MMed-To-SpieFrau.uasset (Stored with Git LFS)

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168
Unreal/Content/Schema/Spie_Config.schema.json

@ -286,178 +286,10 @@
"type": "struct", "type": "struct",
"default": "default":
{ {
"bUsePTT": true,
"bCanInterrupt": true,
"bSTTDebugAudioSave": false,
"bSTTDebugLoopback": false,
"VADSettings":
{
"VAD_Mode": 2,
"VAD_SilenceThreshold": 300,
"VAD_SpeechWhileBlocked": 0.5
},
"SpeexDSPSettings":
{
"StateNames": [],
"SettingEntries": [
{
"TypeName": "preprocessor Automatic Gain Control state",
"Value": 0
},
{
"TypeName": "preprocessor dereverb state",
"Value": 10
},
{
"TypeName": "maximum attenuation of the noise in dB (negative number)",
"Value": -10
},
{
"TypeName": "attenuation of the residual echo in dB (negative number)",
"Value": -40
},
{
"TypeName": "maximum attenuation of the residual echo in dB when near end is active (negative number)",
"Value": -15
}
],
"SpeexDSP_AEC_Tail": 500,
"bSpeexDSP_UseAEC": false
},
"STTReplacements": [
{
"TranscribedWords": [
"spie",
"schpie",
"spieh",
"spiel"
],
"ReplacementWord": "SPIE"
}
],
"STTSpecialWords": [
"SPIE"
],
"PTTPostRollTime": 0.40000000596046448
}, },
"category": "STT Settings", "category": "STT Settings",
"fields": "fields":
{ {
"bUsePTT":
{
"type": "boolean"
},
"bCanInterrupt":
{
"type": "boolean"
},
"bSTTDebugAudioSave":
{
"type": "boolean"
},
"bSTTDebugLoopback":
{
"type": "boolean"
},
"VADSettings":
{
"type": "struct",
"fields":
{
"VAD_Mode":
{
"type": "integer"
},
"VAD_SilenceThreshold":
{
"type": "integer"
},
"VAD_SpeechWhileBlocked":
{
"type": "float"
}
}
},
"SpeexDSPSettings":
{
"type": "struct",
"fields":
{
"StateNames":
{
"type": "array",
"itemsType": "enum",
"itemsEnum": [
"preprocessor denoiser state",
"preprocessor Automatic Gain Control state",
"preprocessor Voice Activity Detection state",
"preprocessor dereverb state",
"preprocessor dereverb level",
"preprocessor dereverb decay",
"probability required for the VAD to go from silence to voice",
"probability required for the VAD to stay in the voice state (integer percent)",
"maximum attenuation of the noise in dB (negative number)",
"attenuation of the residual echo in dB (negative number)",
"maximum attenuation of the residual echo in dB when near end is active (negative number)",
"the corresponding echo canceller state so that residual echo suppression can be performed (NULL for no residual echo suppression)",
"maximal gain increase in dB/second (int32)",
"maximal gain decrease in dB/second (int32)",
"maximal gain in dB (int32)",
"preprocessor Automatic Gain Control level (int32)"
]
},
"SettingEntries":
{
"type": "array",
"itemsType": "struct",
"itemsFields":
{
"TypeName":
{
"type": "enum"
},
"Value":
{
"type": "integer"
}
}
},
"SpeexDSP_AEC_Tail":
{
"type": "integer"
},
"bSpeexDSP_UseAEC":
{
"type": "boolean"
}
}
},
"STTReplacements":
{
"type": "array",
"itemsType": "struct",
"itemsFields":
{
"TranscribedWords":
{
"type": "array",
"itemsType": "string"
},
"ReplacementWord":
{
"type": "string"
}
}
},
"STTSpecialWords":
{
"type": "array",
"itemsType": "string"
},
"PTTPostRollTime":
{
"type": "float"
}
} }
} }
}, },

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Unreal/Content/ThirdParty/Arms_FemaleWhite40/Meshes/Adjusted/SKM_Arms.uasset (Stored with Git LFS)

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Unreal/Content/ThirdParty/Arms_FemaleWhite40/Meshes/Adjusted/SKM_Arms_PhysicsAsset.uasset (Stored with Git LFS)

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Unreal/Content/ThirdParty/MHC_Lighting/Maps/MHC_LightingPresets_Lumen/MHC_LightingPreset_Portrait.umap

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Unreal/Content/ThirdParty/Shirt_157/Meshes/Adjusted/SKM_Shirt.uasset (Stored with Git LFS)

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