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added state change via input keys

PitchIntroOverlqy
Timo Hilger 1 month ago
parent
commit
44e6561120
  1. 20
      Unreal/Config/DefaultInput.ini
  2. BIN
      Unreal/Content/SPIE/BP/Base/GM_SPIE.uasset
  3. BIN
      Unreal/Content/SPIE/BP/Base/PC_SPIE.uasset
  4. BIN
      Unreal/Content/SPIE/Widgets/WBP_IntroPage_SPIE.uasset
  5. 16
      Unreal/Content/Schema/Spie_Config.schema.json
  6. BIN
      Unreal/Plugins/AvatarCore_Manager/Content/Widgets/Debug/Pages/W_DebugProjectStates.uasset

20
Unreal/Config/DefaultInput.ini

@ -98,14 +98,18 @@ DoubleClickTime=0.200000
+ActionMappings=(ActionName="Hot Reload",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R)
+ActionMappings=(ActionName="NextState",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Right)
+ActionMappings=(ActionName="Quit",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Escape)
+ActionMappings=(ActionName="Mode1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=One)
+ActionMappings=(ActionName="Mode1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadOne)
+ActionMappings=(ActionName="Mode2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Two)
+ActionMappings=(ActionName="Mode2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadTwo)
+ActionMappings=(ActionName="Mode3",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Three)
+ActionMappings=(ActionName="Mode3",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadThree)
+ActionMappings=(ActionName="Mode4",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Four)
+ActionMappings=(ActionName="Mode4",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadFour)
+ActionMappings=(ActionName="State1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=One)
+ActionMappings=(ActionName="State1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadOne)
+ActionMappings=(ActionName="State2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Two)
+ActionMappings=(ActionName="State2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadTwo)
+ActionMappings=(ActionName="State3",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Three)
+ActionMappings=(ActionName="State3",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=NumPadThree)
+ActionMappings=(ActionName="State4",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Four)
+ActionMappings=(ActionName="State5",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Five)
+ActionMappings=(ActionName="State6",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Six)
+ActionMappings=(ActionName="State7",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Seven)
+ActionMappings=(ActionName="State8",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Eight)
+ActionMappings=(ActionName="State9",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Nine)
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks

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Unreal/Content/SPIE/BP/Base/GM_SPIE.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/BP/Base/PC_SPIE.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/Widgets/WBP_IntroPage_SPIE.uasset (Stored with Git LFS)

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16
Unreal/Content/Schema/Spie_Config.schema.json

@ -184,7 +184,7 @@
"ScreenPercentage":
{
"type": "float",
"default": 100,
"default": 110,
"tooltip": "Sets the Screen-Percentage of the project",
"hotreload": true,
"category": "Engine Settings"
@ -214,12 +214,24 @@
"RaytracingReflectionSamples":
{
"type": "integer",
"default": 1,
"default": 0,
"tooltip": "Samples in the Reflection, increases quality of Avatar Reflection on Ground",
"hotreload": true,
"category": "Engine Settings"
}
},
{
"consoleCommands":
{
"type": "array",
"default": [
"r.HairStrands.Visibility.MSAA.SamplePerPixel 16",
"r.HairStrands.ComposeAfterTranslucency 2"
],
"category": "Engine Settings",
"itemsType": "string"
}
},
{
"LookAtEnabled":
{

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Unreal/Plugins/AvatarCore_Manager/Content/Widgets/Debug/Pages/W_DebugProjectStates.uasset (Stored with Git LFS)

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