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[RECOMPILE] Matched with base, Fixed Up Redirectors, Moved ButtonHint Logic to Base QnA Logic, v0.1.8

master
Tillman Staffen 1 week ago
parent
commit
3169b828da
  1. 2
      Unreal/Config/DefaultGame.ini
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      Unreal/Content/Project/BP/EnumsAndStructs/S_ConfigSettings.uasset
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      Unreal/Content/SPIE/BP/BP_SPIE_Manager_Child.uasset
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      Unreal/Content/SPIE/BP/Mode/DA_Mode_SPIE_QnA.uasset
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      Unreal/Content/SPIE/BP/Mode/DA_Mode_SPIE_SpieInnovationDay.uasset
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      Unreal/Content/SPIE/BP/Mode/DA_Mode_SPIE_SpieOne.uasset
  7. BIN
      Unreal/Content/SPIE/BP/Mode/States/State_DialogueIntro_InnovationDay.uasset
  8. BIN
      Unreal/Content/SPIE/BP/Mode/States/State_DialogueIntro_SPIE_One.uasset
  9. BIN
      Unreal/Content/SPIE/BP/Mode/States/State_SPIE_DialogueIntro_InnovationDay.uasset
  10. BIN
      Unreal/Content/SPIE/BP/Mode/States/State_SPIE_DialogueIntro_SPIE_One.uasset
  11. BIN
      Unreal/Content/SPIE/BP/Mode/States/State_SPIE_QnA.uasset
  12. BIN
      Unreal/Content/SPIE/BP/S_SPIE_ConfigSettings.uasset
  13. 2
      Unreal/Content/Schema/Spie_Config.schema.json
  14. BIN
      Unreal/Plugins/AvatarCore_Manager/Content/AvatarCoreManager.uasset
  15. BIN
      Unreal/Plugins/AvatarCore_Manager/Content/StateManagement/States/BP_Dialogue_State.uasset
  16. BIN
      Unreal/Plugins/AvatarCore_Manager/Content/StateManagement/States/BP_QnA_State.uasset

2
Unreal/Config/DefaultGame.ini

@ -6,7 +6,7 @@ CommonButtonAcceptKeyHandling=TriggerClick
[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=4B0928DF4291E6F7F4F0D2BD9F00EF29
ProjectName=SPIE Avatar
ProjectVersion=0.1.7
ProjectVersion=0.1.8
[/Script/UnrealEd.ProjectPackagingSettings]
Build=IfProjectHasCode

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Unreal/Content/Project/BP/EnumsAndStructs/S_ConfigSettings.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/BP/BP_SPIE_Manager_Child.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/BP/Mode/DA_Mode_SPIE_QnA.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/BP/Mode/DA_Mode_SPIE_SpieInnovationDay.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/BP/Mode/DA_Mode_SPIE_SpieOne.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/BP/Mode/States/State_DialogueIntro_InnovationDay.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/BP/Mode/States/State_DialogueIntro_SPIE_One.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/BP/Mode/States/State_SPIE_DialogueIntro_InnovationDay.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/BP/Mode/States/State_SPIE_DialogueIntro_SPIE_One.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/BP/Mode/States/State_SPIE_QnA.uasset (Stored with Git LFS)

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Unreal/Content/SPIE/BP/S_SPIE_ConfigSettings.uasset (Stored with Git LFS)

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2
Unreal/Content/Schema/Spie_Config.schema.json

@ -57,7 +57,7 @@
}
},
{
"ButtonHint":
"ButtonHintSpeech":
{
"type": "string",
"tooltip": "What to say, when user is allowed to speak?",

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Unreal/Plugins/AvatarCore_Manager/Content/AvatarCoreManager.uasset (Stored with Git LFS)

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Unreal/Plugins/AvatarCore_Manager/Content/StateManagement/States/BP_Dialogue_State.uasset (Stored with Git LFS)

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Unreal/Plugins/AvatarCore_Manager/Content/StateManagement/States/BP_QnA_State.uasset (Stored with Git LFS)

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