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project settings updated

master
Timo Hilger 5 days ago
parent
commit
2609576dcc
  1. 6
      Unreal/Config/DefaultEngine.ini
  2. 4
      Unreal/Config/DefaultGame.ini

6
Unreal/Config/DefaultEngine.ini

@ -1,7 +1,8 @@
[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Engine/Maps/Templates/OpenWorld
GameDefaultMap=/Game/Project/Maps/M_Startup.M_Startup
EditorStartupMap=/Game/Project/Maps/M_Startup.M_Startup
[/Script/Engine.RendererSettings]
r.GenerateMeshDistanceFields=True
@ -110,4 +111,5 @@ bUseManualIPAddress=False
ManualIPAddress=
[/Script/Engine.PhysicsSettings]
bSupportUVFromHitResults=True
bSupportUVFromHitResults=True

4
Unreal/Config/DefaultGame.ini

@ -5,6 +5,8 @@ CommonButtonAcceptKeyHandling=TriggerClick
[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=4B0928DF4291E6F7F4F0D2BD9F00EF29
ProjectName=SPIE Avatar
ProjectVersion=0.0.1
[/Script/UnrealEd.ProjectPackagingSettings]
Build=IfProjectHasCode
@ -108,9 +110,11 @@ bSkipMovies=False
+IniSectionDenylist=HordeStorageServers
+IniSectionDenylist=StorageServers
+IniSectionDenylist=/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings
+MapsToCook=(FilePath="M_Startup")
+DirectoriesToAlwaysCook=(Path="/NNEDenoiser")
+DirectoriesToAlwaysCook=(Path="/RuntimeMetaHumanLipSync/RealisticModelData")
+DirectoriesToAlwaysCook=(Path="/RuntimeMetaHumanLipSync/ModelData")
+DirectoriesToAlwaysStageAsUFS=(Path="Schema")
+DirectoriesToAlwaysStageAsNonUFS=(Path="Schema")
bRetainStagedDirectory=False
CustomStageCopyHandler=

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