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spie child manager now triggers AI event to prevent staleness - check if fixes!

master
Timo Hilger 4 days ago
parent
commit
1c0d3718b2
  1. 7
      Unreal/Config/DefaultGameplayTags.ini
  2. BIN
      Unreal/Content/SPIE/BP/BP_SPIE_Manager_Child.uasset

7
Unreal/Config/DefaultGameplayTags.ini

@ -10,10 +10,11 @@ bDynamicReplication=False
InvalidTagCharacters="\"\',"
NumBitsForContainerSize=6
NetIndexFirstBitSegment=16
+GameplayTagList=(Tag="state.endscreen",DevComment="Avatar is in endscreen mode.")
+GameplayTagList=(Tag="state.flex",DevComment="Avatar is flexing.")
+GameplayTagList=(Tag="state.idle",DevComment="Avatar is in idle mode.")
+GameplayTagList=(Tag="state.qna",DevComment="Avatar is in QnA mode.")
+GameplayTagList=(Tag="state.intro",DevComment="Avatar is in intro mode.")
+GameplayTagList=(Tag="state.outro",DevComment="Avatar is in outro mode.")
+GameplayTagList=(Tag="state.endscreen",DevComment="Avatar is in endscreen mode.")
+GameplayTagList=(Tag="state.flex",DevComment="Avatar is flexing.")
+GameplayTagList=(Tag="state.qna",DevComment="Avatar is in QnA mode.")
+GameplayTagList=(Tag="state.speakIntro",DevComment="")

BIN
Unreal/Content/SPIE/BP/BP_SPIE_Manager_Child.uasset (Stored with Git LFS)

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