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# Visual Studio 2015 user specific files |
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.vs/ |
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# Compiled Object files |
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*.slo |
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*.lo |
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*.o |
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*.obj |
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# Precompiled Headers |
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*.gch |
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*.pch |
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# Compiled Dynamic libraries |
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*.so |
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*.dylib |
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*.dll |
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# Fortran module files |
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*.mod |
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# Compiled Static libraries |
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*.lai |
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*.la |
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*.a |
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*.lib |
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# Executables |
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*.exe |
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*.out |
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*.ipa |
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# These project files can be generated by the engine |
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*.xcodeproj |
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*.sln |
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*.suo |
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*.opensdf |
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*.sdf |
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*.VC.opendb |
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*.VC.db |
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# Precompiled Assets |
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SourceArt/**/*.png |
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SourceArt/**/*.tga |
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# Binary Files |
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Binaries/* |
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# Ignore stuff in Builds. We have to keep the icons though. |
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Build/*/FileOpenOrder |
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Build/Android/src |
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# Configuration files generated by the Editor |
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Saved/* |
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# Compiled source files for the engine to use |
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Intermediate/* |
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# Cache files for the editor to use |
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DerivedDataCache/* |
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#### Ignore any Intermediate and Binary files in the Plugins folder (Watch out for DLL Files in Binary!) #### |
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Plugins/Saved/CachedAudioFiles/**/* |
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Plugins/*/Intermediate/ |
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Plugins/*/Binaries/** |
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Plugins/ExtendedFacebook/Source/Addons/Android/res/* |
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AppleProfiles/\.DS_Store |
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#Remove Mac Specific Files |
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.DS_Store |
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# Add exceptions for Plugin stuff. |
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!Plugins/AudioAnalyzer/Source/Thirdparty/** |
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!Plugins/*/Resources/** |
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!Plugins/*/Content/** |
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!/Plugins/NeoKinectUnreal/Binaries/**/ |
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!Plugins/NeoKinectUnreal/Binaries/Win64/Kinect20.Face.dll |
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!Plugins/NeoKinectUnreal/Binaries/Win64/NuiDatabase/**/* |
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!Plugins/NeoKinectUnreal/Source/**/* |
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# Ignore PS5 Build stuff |
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Platforms/PS5/Build/FileOpenOrder/** |
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Build/PS5/sce_module/** |
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*.pyc |
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#Add all Thirdparty Files |
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!**/ThirdParty/ |
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!**/ThirdParty/**/* |
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#Add all from TurboLinkSource |
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!Plugins/TurboLink/Source/**/* |
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!Plugins/TurboLink/Tools/* |
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